Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.h
T
Guthrie Adams b71e307de5 Fix issue setting enum values on material component from script
Replaced get and set functions with explicit types with templates
Added special case handling for setting enum values as strings or numbers from script

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-10-28 13:53:21 -05:00

109 lines
5.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <Atom/RPI.Public/Material/Material.h>
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConfig.h>
namespace AZ
{
namespace Render
{
//! Can be paired with renderable components (MeshComponent for example)
//! to provide material overrides on a per-entity basis.
class MaterialComponentController final
: MaterialComponentRequestBus::Handler
, MaterialReceiverNotificationBus::Handler
, Data::AssetBus::MultiHandler
, TickBus::Handler
{
public:
friend class EditorMaterialComponent;
AZ_CLASS_ALLOCATOR(MaterialComponentController, AZ::SystemAllocator, 0);
AZ_RTTI(MaterialComponentController, "{34AD7ED0-9866-44CD-93B6-E86840214B91}");
static void Reflect(ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
MaterialComponentController() = default;
MaterialComponentController(const MaterialComponentConfig& config);
void Activate(AZ::EntityId entityId);
void Deactivate();
void SetConfiguration(const MaterialComponentConfig& config);
const MaterialComponentConfig& GetConfiguration() const;
//! MaterialComponentRequestBus overrides...
MaterialAssignmentMap GetOriginalMaterialAssignments() const override;
MaterialAssignmentId FindMaterialAssignmentId(const MaterialAssignmentLodIndex lod, const AZStd::string& label) const override;
AZ::Data::AssetId GetDefaultMaterialAssetId(const MaterialAssignmentId& materialAssignmentId) const override;
AZStd::string GetMaterialSlotLabel(const MaterialAssignmentId& materialAssignmentId) const override;
void SetMaterialOverrides(const MaterialAssignmentMap& materials) override;
const MaterialAssignmentMap& GetMaterialOverrides() const override;
void ClearAllMaterialOverrides() override;
void ClearModelMaterialOverrides() override;
void ClearLodMaterialOverrides() override;
void ClearIncompatibleMaterialOverrides() override;
void ClearInvalidMaterialOverrides() override;
void RepairInvalidMaterialOverrides() override;
uint32_t ApplyAutomaticPropertyUpdates() override;
void SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId) override;
const AZ::Data::AssetId GetDefaultMaterialOverride() const override;
void ClearDefaultMaterialOverride() override;
void SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) override;
AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
void ClearAllPropertyOverrides() override;
void SetPropertyOverrides(
const MaterialAssignmentId& materialAssignmentId, const MaterialPropertyOverrideMap& propertyOverrides) override;
MaterialPropertyOverrideMap GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const override;
void SetModelUvOverrides(
const MaterialAssignmentId& materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap& modelUvOverrides) override;
AZ::RPI::MaterialModelUvOverrideMap GetModelUvOverrides(const MaterialAssignmentId& materialAssignmentId) const override;
//! MaterialReceiverNotificationBus::Handler overrides...
void OnMaterialAssignmentsChanged() override;
private:
AZ_DISABLE_COPY(MaterialComponentController);
//! Data::AssetBus overrides...
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
void OnAssetReloaded(Data::Asset<Data::AssetData> asset) override;
// AZ::TickBus overrides...
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
void LoadMaterials();
void InitializeMaterialInstance(const Data::Asset<Data::AssetData>& asset);
void ReleaseMaterials();
//! Queue applying property overrides to material instances until tick
void QueuePropertyChanges(const MaterialAssignmentId& materialAssignmentId);
//! Queue material instance recreation notifiucations until tick
void QueueMaterialUpdateNotification();
EntityId m_entityId;
MaterialComponentConfig m_configuration;
AZStd::unordered_set<MaterialAssignmentId> m_materialsWithDirtyProperties;
bool m_queuedMaterialUpdateNotification = false;
};
} // namespace Render
} // namespace AZ