1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
310 lines
13 KiB
C++
310 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <Source/EditorHingeJointComponent.h>
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#include <Editor/EditorJointComponentMode.h>
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#include <Source/HingeJointComponent.h>
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#include <Source/Utils.h>
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namespace PhysX
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{
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void EditorHingeJointComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorHingeJointComponent, EditorJointComponent>()
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->Version(2)
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->Field("Angular Limit", &EditorHingeJointComponent::m_angularLimit)
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->Field("Component Mode", &EditorHingeJointComponent::m_componentModeDelegate)
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;
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if (auto* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorHingeJointComponent>(
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"PhysX Hinge Joint", "The entity constrains two actors in PhysX, keeping the origins and x-axes together, and allows free rotation around this common axis")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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}
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void EditorHingeJointComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysXJointService", 0x0d2f906f));
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}
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void EditorHingeJointComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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required.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
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required.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
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}
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void EditorHingeJointComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorHingeJointComponent::Activate()
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{
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EditorJointComponent::Activate();
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const AZ::EntityId& entityId = GetEntityId();
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId);
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AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusConnect(entityId);
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler* selection = this;
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m_componentModeDelegate.ConnectWithSingleComponentMode <
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EditorHingeJointComponent, EditorHingeJointComponentMode>(
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AZ::EntityComponentIdPair(entityId, GetId()), selection);
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PhysX::EditorJointRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
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}
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void EditorHingeJointComponent::Deactivate()
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{
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PhysX::EditorJointRequestBus::Handler::BusDisconnect();
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m_componentModeDelegate.Disconnect();
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AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusDisconnect();
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
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EditorJointComponent::Deactivate();
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}
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void EditorHingeJointComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
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gameEntity->CreateComponent<HingeJointComponent>(
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m_config.ToGameTimeConfig(),
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m_config.ToGenericProperties(),
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m_angularLimit.ToGameTimeConfig());
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}
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float EditorHingeJointComponent::GetLinearValue(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
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{
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return m_config.m_forceMax;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
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{
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return m_config.m_torqueMax;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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return m_angularLimit.m_standardLimitConfig.m_tolerance;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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return m_angularLimit.m_standardLimitConfig.m_damping;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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return m_angularLimit.m_standardLimitConfig.m_stiffness;
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}
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return 0.0f;
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}
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AngleLimitsFloatPair EditorHingeJointComponent::GetLinearValuePair(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
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{
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return AngleLimitsFloatPair(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
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}
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return AngleLimitsFloatPair();
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}
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bool EditorHingeJointComponent::IsParameterUsed(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce
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|| parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque
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)
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{
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return m_config.m_breakable;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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return !m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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return true; // Sub-component mode always enabled unless disabled explicitly.
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}
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void EditorHingeJointComponent::SetBoolValue(const AZStd::string& parameterName, bool value)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterComponentMode)
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{
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m_angularLimit.m_standardLimitConfig.m_inComponentMode = value;
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m_config.m_inComponentMode = value;
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AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
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&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay
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, AzToolsFramework::Refresh_EntireTree);
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterSelectOnSnap)
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{
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m_config.m_selectLeadOnSnap = value;
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}
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}
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void EditorHingeJointComponent::SetLinearValue(const AZStd::string& parameterName, float value)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
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{
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m_config.m_forceMax = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
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{
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m_config.m_torqueMax = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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m_angularLimit.m_standardLimitConfig.m_tolerance = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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m_angularLimit.m_standardLimitConfig.m_damping = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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m_angularLimit.m_standardLimitConfig.m_stiffness = value;
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}
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}
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void EditorHingeJointComponent::SetLinearValuePair(const AZStd::string& parameterName, const AngleLimitsFloatPair& valuePair)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
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{
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m_angularLimit.m_limitPositive = valuePair.first;
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m_angularLimit.m_limitNegative = valuePair.second;
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}
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}
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void EditorHingeJointComponent::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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EditorJointComponent::DisplayEntityViewport(viewportInfo, debugDisplay);
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if (!m_config.m_displayJointSetup &&
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!m_config.m_inComponentMode)
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{
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return;
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}
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const float s_alpha = 0.6f;
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const AZ::Color s_colorDefault = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
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const AZ::Color s_colorFirst = AZ::Color(1.0f, 0.0f, 0.0f, s_alpha);
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const AZ::Color s_colorSecond = AZ::Color(0.0f, 1.0f, 0.0f, s_alpha);
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const AZ::Color s_colorSweepArc = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
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AngleLimitsFloatPair currentValue(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
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AZ::Vector3 axis = AZ::Vector3::CreateAxisX();
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const float size = 2.0f;
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AZ::Vector3 axisPoint = axis * size * 0.5f;
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AZ::Vector3 points[4] = {
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-axisPoint
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, axisPoint
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, axisPoint
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, -axisPoint
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};
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if (axis == AZ::Vector3::CreateAxisX())
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{
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points[2].SetZ(size);
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points[3].SetZ(size);
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}
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else if (axis == AZ::Vector3::CreateAxisY())
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{
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points[2].SetX(size);
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points[3].SetX(size);
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}
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else if (axis == AZ::Vector3::CreateAxisZ())
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{
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points[2].SetX(size);
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points[3].SetX(size);
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}
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AZ::u32 stateBefore = debugDisplay.GetState();
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debugDisplay.CullOff();
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debugDisplay.SetAlpha(s_alpha);
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const AZ::EntityId& entityId = GetEntityId();
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(entityId);
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AZ::Transform localTransform;
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EditorJointRequestBus::EventResult(localTransform,
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AZ::EntityComponentIdPair(entityId, GetId()),
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&EditorJointRequests::GetTransformValue,
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PhysX::EditorJointComponentMode::s_parameterTransform);
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debugDisplay.PushMatrix(worldTransform);
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debugDisplay.PushMatrix(localTransform);
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debugDisplay.SetColor(s_colorSweepArc);
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const float sweepLineDisplaceFactor = 0.5f;
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const float sweepLineThickness = 1.0f;
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const float sweepLineGranularity = 1.0f;
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const AZ::Vector3 zeroVector = AZ::Vector3::CreateZero();
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const AZ::Vector3 posPosition = axis * sweepLineDisplaceFactor;
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const AZ::Vector3 negPosition = -posPosition;
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debugDisplay.DrawArc(posPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
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debugDisplay.DrawArc(zeroVector, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
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debugDisplay.DrawArc(negPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
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debugDisplay.DrawArc(posPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
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debugDisplay.DrawArc(zeroVector, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
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debugDisplay.DrawArc(negPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
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AZ::Quaternion firstRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.first));
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AZ::Transform firstTM = AZ::Transform::CreateFromQuaternion(firstRotate);
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debugDisplay.PushMatrix(firstTM);
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debugDisplay.SetColor(s_colorFirst);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix();
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AZ::Quaternion secondRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.second));
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AZ::Transform secondTM = AZ::Transform::CreateFromQuaternion(secondRotate);
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debugDisplay.PushMatrix(secondTM);
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debugDisplay.SetColor(s_colorSecond);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix();
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debugDisplay.SetColor(s_colorDefault);
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debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
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debugDisplay.PopMatrix(); //pop local transform
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debugDisplay.PopMatrix(); //pop global transform
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debugDisplay.SetState(stateBefore);
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}
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}
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