Files
o3de/Gems/PhysX/Code/Source/EditorHingeJointComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <Source/EditorHingeJointComponent.h>
#include <Editor/EditorJointComponentMode.h>
#include <Source/HingeJointComponent.h>
#include <Source/Utils.h>
namespace PhysX
{
void EditorHingeJointComponent::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorHingeJointComponent, EditorJointComponent>()
->Version(2)
->Field("Angular Limit", &EditorHingeJointComponent::m_angularLimit)
->Field("Component Mode", &EditorHingeJointComponent::m_componentModeDelegate)
;
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorHingeJointComponent>(
"PhysX Hinge Joint", "The entity constrains two actors in PhysX, keeping the origins and x-axes together, and allows free rotation around this common axis")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
}
}
}
void EditorHingeJointComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("PhysXJointService", 0x0d2f906f));
}
void EditorHingeJointComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
required.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
required.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
}
void EditorHingeJointComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void EditorHingeJointComponent::Activate()
{
EditorJointComponent::Activate();
const AZ::EntityId& entityId = GetEntityId();
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId);
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusConnect(entityId);
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler* selection = this;
m_componentModeDelegate.ConnectWithSingleComponentMode <
EditorHingeJointComponent, EditorHingeJointComponentMode>(
AZ::EntityComponentIdPair(entityId, GetId()), selection);
PhysX::EditorJointRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
}
void EditorHingeJointComponent::Deactivate()
{
PhysX::EditorJointRequestBus::Handler::BusDisconnect();
m_componentModeDelegate.Disconnect();
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusDisconnect();
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
EditorJointComponent::Deactivate();
}
void EditorHingeJointComponent::BuildGameEntity(AZ::Entity* gameEntity)
{
m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
gameEntity->CreateComponent<HingeJointComponent>(
m_config.ToGameTimeConfig(),
m_config.ToGenericProperties(),
m_angularLimit.ToGameTimeConfig());
}
float EditorHingeJointComponent::GetLinearValue(const AZStd::string& parameterName)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
{
return m_config.m_forceMax;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
{
return m_config.m_torqueMax;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
{
return m_angularLimit.m_standardLimitConfig.m_tolerance;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
{
return m_angularLimit.m_standardLimitConfig.m_damping;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
{
return m_angularLimit.m_standardLimitConfig.m_stiffness;
}
return 0.0f;
}
AngleLimitsFloatPair EditorHingeJointComponent::GetLinearValuePair(const AZStd::string& parameterName)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
{
return AngleLimitsFloatPair(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
}
return AngleLimitsFloatPair();
}
bool EditorHingeJointComponent::IsParameterUsed(const AZStd::string& parameterName)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce
|| parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque
)
{
return m_config.m_breakable;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
{
return !m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
{
return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
{
return m_angularLimit.m_standardLimitConfig.m_isSoftLimit;
}
return true; // Sub-component mode always enabled unless disabled explicitly.
}
void EditorHingeJointComponent::SetBoolValue(const AZStd::string& parameterName, bool value)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterComponentMode)
{
m_angularLimit.m_standardLimitConfig.m_inComponentMode = value;
m_config.m_inComponentMode = value;
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay
, AzToolsFramework::Refresh_EntireTree);
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterSelectOnSnap)
{
m_config.m_selectLeadOnSnap = value;
}
}
void EditorHingeJointComponent::SetLinearValue(const AZStd::string& parameterName, float value)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
{
m_config.m_forceMax = value;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
{
m_config.m_torqueMax = value;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
{
m_angularLimit.m_standardLimitConfig.m_tolerance = value;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
{
m_angularLimit.m_standardLimitConfig.m_damping = value;
}
else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
{
m_angularLimit.m_standardLimitConfig.m_stiffness = value;
}
}
void EditorHingeJointComponent::SetLinearValuePair(const AZStd::string& parameterName, const AngleLimitsFloatPair& valuePair)
{
if (parameterName == PhysX::EditorJointComponentMode::s_parameterAngularPair)
{
m_angularLimit.m_limitPositive = valuePair.first;
m_angularLimit.m_limitNegative = valuePair.second;
}
}
void EditorHingeJointComponent::DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)
{
EditorJointComponent::DisplayEntityViewport(viewportInfo, debugDisplay);
if (!m_config.m_displayJointSetup &&
!m_config.m_inComponentMode)
{
return;
}
const float s_alpha = 0.6f;
const AZ::Color s_colorDefault = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
const AZ::Color s_colorFirst = AZ::Color(1.0f, 0.0f, 0.0f, s_alpha);
const AZ::Color s_colorSecond = AZ::Color(0.0f, 1.0f, 0.0f, s_alpha);
const AZ::Color s_colorSweepArc = AZ::Color(1.0f, 1.0f, 1.0f, s_alpha);
AngleLimitsFloatPair currentValue(m_angularLimit.m_limitPositive, m_angularLimit.m_limitNegative);
AZ::Vector3 axis = AZ::Vector3::CreateAxisX();
const float size = 2.0f;
AZ::Vector3 axisPoint = axis * size * 0.5f;
AZ::Vector3 points[4] = {
-axisPoint
, axisPoint
, axisPoint
, -axisPoint
};
if (axis == AZ::Vector3::CreateAxisX())
{
points[2].SetZ(size);
points[3].SetZ(size);
}
else if (axis == AZ::Vector3::CreateAxisY())
{
points[2].SetX(size);
points[3].SetX(size);
}
else if (axis == AZ::Vector3::CreateAxisZ())
{
points[2].SetX(size);
points[3].SetX(size);
}
AZ::u32 stateBefore = debugDisplay.GetState();
debugDisplay.CullOff();
debugDisplay.SetAlpha(s_alpha);
const AZ::EntityId& entityId = GetEntityId();
AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(entityId);
AZ::Transform localTransform;
EditorJointRequestBus::EventResult(localTransform,
AZ::EntityComponentIdPair(entityId, GetId()),
&EditorJointRequests::GetTransformValue,
PhysX::EditorJointComponentMode::s_parameterTransform);
debugDisplay.PushMatrix(worldTransform);
debugDisplay.PushMatrix(localTransform);
debugDisplay.SetColor(s_colorSweepArc);
const float sweepLineDisplaceFactor = 0.5f;
const float sweepLineThickness = 1.0f;
const float sweepLineGranularity = 1.0f;
const AZ::Vector3 zeroVector = AZ::Vector3::CreateZero();
const AZ::Vector3 posPosition = axis * sweepLineDisplaceFactor;
const AZ::Vector3 negPosition = -posPosition;
debugDisplay.DrawArc(posPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
debugDisplay.DrawArc(zeroVector, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
debugDisplay.DrawArc(negPosition, sweepLineThickness, -currentValue.first, currentValue.first, sweepLineGranularity, -axis);
debugDisplay.DrawArc(posPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
debugDisplay.DrawArc(zeroVector, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
debugDisplay.DrawArc(negPosition, sweepLineThickness, 0.0f, abs(currentValue.second), sweepLineGranularity, -axis);
AZ::Quaternion firstRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.first));
AZ::Transform firstTM = AZ::Transform::CreateFromQuaternion(firstRotate);
debugDisplay.PushMatrix(firstTM);
debugDisplay.SetColor(s_colorFirst);
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
debugDisplay.PopMatrix();
AZ::Quaternion secondRotate = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::DegToRad(currentValue.second));
AZ::Transform secondTM = AZ::Transform::CreateFromQuaternion(secondRotate);
debugDisplay.PushMatrix(secondTM);
debugDisplay.SetColor(s_colorSecond);
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
debugDisplay.PopMatrix();
debugDisplay.SetColor(s_colorDefault);
debugDisplay.DrawQuad(points[0], points[1], points[2], points[3]);
debugDisplay.PopMatrix(); //pop local transform
debugDisplay.PopMatrix(); //pop global transform
debugDisplay.SetState(stateBefore);
}
}