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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader
santorac ecae08fa95 Made some improvements for debugging shader hot reload issues.
Made ShaderReloadDebugTracker store its static data in Environment system variables, so they are shared across dlls. This fixes issues with inconsistent indenting when debug operations are performed in different libraries.
New ShaderReloadDebugTracker operations in FullscreenTrianglePass.
Added a ShaderReloadDebugTracker message to Shader::GetVariant that includes asset built timestamp infromation, which I think will be really helpful in sorting out reload issues.
Renamed some functions and variables to remove a redundant "ShaderAsset" term.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
PrecompiledShaderAssetSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderAsset.cpp Made some improvements for debugging shader hot reload issues. 4 years ago
ShaderAssetCreator.cpp Made some improvements for debugging shader hot reload issues. 4 years ago
ShaderAssetVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderAssetVariantCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderInputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderOptionGroup.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderOptionGroupLayout.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderOutputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderStageType.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderVariantAsset.cpp Fix unused warnings release (#3677) 4 years ago
ShaderVariantKey.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderVariantTreeAsset.cpp Remove extra/bad profile markers (#4031) 4 years ago