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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
santorac ecae08fa95 Made some improvements for debugging shader hot reload issues.
Made ShaderReloadDebugTracker store its static data in Environment system variables, so they are shared across dlls. This fixes issues with inconsistent indenting when debug operations are performed in different libraries.
New ShaderReloadDebugTracker operations in FullscreenTrianglePass.
Added a ShaderReloadDebugTracker message to Shader::GetVariant that includes asset built timestamp infromation, which I think will be really helpful in sorting out reload issues.
Renamed some functions and variables to remove a redundant "ShaderAsset" term.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
Asset Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Buffer Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Image Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Material Detail material Id texture created from surface weights. (#4984) 4 years ago
Model Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
Shader Made some improvements for debugging shader hot reload issues. 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RPISystemDescriptor.cpp ATOM-16237 Using setting registry to RPI system settings (#3663) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago