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Made ShaderReloadDebugTracker store its static data in Environment system variables, so they are shared across dlls. This fixes issues with inconsistent indenting when debug operations are performed in different libraries. New ShaderReloadDebugTracker operations in FullscreenTrianglePass. Added a ShaderReloadDebugTracker message to Shader::GetVariant that includes asset built timestamp infromation, which I think will be really helpful in sorting out reload issues. Renamed some functions and variables to remove a redundant "ShaderAsset" term. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Asset | 5 years ago | |
| Buffer | 4 years ago | |
| Image | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| Shader | 4 years ago | |
| System | 5 years ago | |
| Base.cpp | 5 years ago | |
| FeatureProcessorDescriptor.cpp | 5 years ago | |
| GpuQuerySystemDescriptor.cpp | 5 years ago | |
| RPISystemDescriptor.cpp | 4 years ago | |
| ResourcePoolAsset.cpp | 5 years ago | |
| ResourcePoolAssetCreator.cpp | 5 years ago | |