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o3de/Gems/MotionMatching/Code/Source/MotionMatchingSystemComponent.h
T
Benjamin Jillich 1a23dc7b93 Motion Matching: Debug visualization improvements
* Moved reposibility from the instance to the system component to render debug visualizations. Why? To make sure all motion extraction deltas got applied to the character already and avoid any mismatches between last and current frame (resulting in visual jittering).
* Added frame database stats to the ImGui monitor.
* Switched ImGuiMonitor from internal histogram group to the now shared version in LYImGuiUtils.
* Added a new debug draw bus that the motion matching instance hooks to, so that the system component can control when to render debug visualizations.
* Added class description for the motion matching instance.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2022-02-04 16:29:27 +01:00

55 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <MotionMatching/MotionMatchingBus.h>
namespace EMotionFX::MotionMatching
{
class MotionMatchingSystemComponent
: public AZ::Component
, protected MotionMatchingRequestBus::Handler
, public AZ::TickBus::Handler
{
public:
AZ_COMPONENT(MotionMatchingSystemComponent, "{158cd35c-b548-4d7b-9493-9a3c5c359e49}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
MotionMatchingSystemComponent();
~MotionMatchingSystemComponent();
protected:
void DebugDraw(AZ::s32 debugDisplayId);
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZTickBus interface implementation
int GetTickOrder() override
{
return AZ::TICK_PRE_RENDER;
}
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
////////////////////////////////////////////////////////////////////////
};
} // namespace EMotionFX::MotionMatching