a287b67b43
Used only by legacy binary file format Signed-off-by: Benjamin Jillich <jillich@amazon.com>
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// include the required headers
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#include "StandardHeaders.h"
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#include "Attribute.h"
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#include <MCore/Source/AttributeAllocator.h>
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namespace MCore
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{
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/**
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* The string attribute class.
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* This attribute represents one string.
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*/
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class MCORE_API AttributeString
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: public Attribute
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{
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AZ_CLASS_ALLOCATOR(AttributeString, AttributeAllocator, 0)
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friend class AttributeFactory;
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public:
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enum
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{
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TYPE_ID = 0x00000003
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};
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static AttributeString* Create(const AZStd::string& value);
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static AttributeString* Create(const char* value = "");
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MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast<uint8*>(mValue.data()); }
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MCORE_INLINE uint32 GetRawDataSize() const { return static_cast<uint32>(mValue.size()); }
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// adjust values
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MCORE_INLINE const char* AsChar() const { return mValue.c_str(); }
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MCORE_INLINE const AZStd::string& GetValue() const { return mValue; }
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MCORE_INLINE void SetValue(const AZStd::string& value) { mValue = value; }
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// overloaded from the attribute base class
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Attribute* Clone() const override { return AttributeString::Create(mValue); }
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const char* GetTypeString() const override { return "AttributeString"; }
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bool InitFrom(const Attribute* other) override
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{
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if (other->GetType() != TYPE_ID)
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{
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return false;
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}
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mValue = static_cast<const AttributeString*>(other)->GetValue();
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return true;
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}
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bool InitFromString(const AZStd::string& valueString) override { mValue = valueString; return true; }
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bool ConvertToString(AZStd::string& outString) const override { outString = mValue; return true; }
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uint32 GetClassSize() const override { return sizeof(AttributeString); }
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uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_STRING; }
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private:
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AZStd::string mValue; /**< The string value. */
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AttributeString()
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: Attribute(TYPE_ID) { }
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AttributeString(const AZStd::string& value)
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: Attribute(TYPE_ID)
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, mValue(value) { }
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AttributeString(const char* value)
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: Attribute(TYPE_ID)
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, mValue(value) { }
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~AttributeString() { mValue.clear(); }
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};
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} // namespace MCore
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