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fbfea49b68dbd0fb5c139087a6acbfe4a2f0c6be
o3de
/
Gems
/
Multiplayer
/
Code
T
History
Gene Walters
fbfea49b68
small comment tweak based on feedback
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2022-01-18 23:55:40 -08:00
..
Include
/Multiplayer
Adding '.network.spawnable' as a network constant
2022-01-18 16:34:58 -08:00
Source
small comment tweak based on feedback
2022-01-18 23:55:40 -08:00
Tests
Adding '.network.spawnable' as a network constant
2022-01-18 16:34:58 -08:00
CMakeLists.txt
Cherry-picking some changes from stabilization into development (
#5810
)
2021-11-19 15:59:21 -08:00
multiplayer_autogen_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_debug_files.cmake
Hierarchy imgui debugger, first take
2021-10-07 08:27:48 -04:00
multiplayer_editor_shared_files.cmake
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
multiplayer_files.cmake
merging latest development
2021-11-05 15:05:23 -07:00
multiplayer_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_tests_files.cmake
Merge pull request
#4425
from aws-lumberyard-dev/NetHierarchyInput
2021-10-20 13:18:12 +01:00
multiplayer_tools_files.cmake
Refactored away circular dependencies in Multiplayer gem.
2021-11-16 20:32:48 -05:00
multiplayer_tools_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00