78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#ifdef HAVE_BENCHMARK
|
|
|
|
#include <AzCore/Math/Random.h>
|
|
#include <AzCore/Math/Vector3.h>
|
|
#include <AzFramework/Physics/Common/PhysicsEvents.h>
|
|
#include <AzFramework/Physics/Common/PhysicsTypes.h>
|
|
|
|
namespace AzPhysics
|
|
{
|
|
class Scene;
|
|
}
|
|
|
|
namespace PhysX::Benchmarks
|
|
{
|
|
//! Helper to create a cylinder and place a spinning 'blade' inside
|
|
class WashingMachine
|
|
{
|
|
public:
|
|
WashingMachine();
|
|
~WashingMachine();
|
|
|
|
//! Create the washing machine.
|
|
//! @param sceneHandle A handle to the physics scene to create the washing machine in.
|
|
//! @param cylinderRadius Inside radius of the cylinder.
|
|
//! @param cylinderHeight How tall to make the cylinder.
|
|
//! @param position Where to position the cylinder.
|
|
//! @param RPM How fast to spin the 'blade' in rotations per minute.
|
|
void SetupWashingMachine(AzPhysics::SceneHandle sceneHandle, float cylinderRadius, float cylinderHeight,
|
|
const AZ::Vector3& position, float RPM);
|
|
|
|
//! Clean up the machine.
|
|
void TearDownWashingMachine();
|
|
|
|
private:
|
|
void UpdateBlade(float fixedDeltaTime);
|
|
|
|
//! Helper to animate the 'blade'.
|
|
struct BladeAnimation
|
|
{
|
|
//! Initialize the animation at the given RPM.
|
|
//! @param RPM - how fast to spin the 'blade' in rotations per minute.
|
|
void Init(float RPM);
|
|
|
|
//! Step the animation by the given time and return a quaternion of the new rotation.
|
|
//! @param deltaTime - time since last step of the animation.
|
|
//! @return AZ::Quaternion - new rotation after updating.
|
|
AZ::Quaternion StepAnimation(float deltaTime);
|
|
private:
|
|
float m_angularVelocity;
|
|
float m_angularPosition;
|
|
};
|
|
|
|
static const int NumCylinderSide = 12;
|
|
AZStd::array<AzPhysics::SimulatedBodyHandle, NumCylinderSide> m_cylinder;
|
|
AzPhysics::SimulatedBodyHandle m_blade;
|
|
AzPhysics::SceneHandle m_sceneHandle = AzPhysics::InvalidSceneHandle;
|
|
|
|
BladeAnimation m_bladeAnimation;
|
|
|
|
AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler;
|
|
};
|
|
} // namespace PhysX::Benchmarks
|
|
|
|
#endif //HAVE_BENCHMARK
|