1256994696
- Removed any usage of LmbCentral and legacy renderer from NvCloth gem. - Cloth rule can only be added to Mesh groups, not allowed in Actor groups anymore. - Removed ActorAssetHelper since actors now share the mesh model format and therefore they also use MeshAssetHelper. - Updated NvCloth gem.json file with the fields from the template. - Updated cloth chicken asset to not convert axis.
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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#include <Utils/AssetHelper.h>
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namespace NvCloth
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{
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//! Helper class to obtain cloth information from a Mesh Asset.
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class MeshAssetHelper
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: public AssetHelper
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{
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public:
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AZ_RTTI(MeshAssetHelper, "{292066E4-DEB8-47C6-94CA-7BF1D75129F7}", AssetHelper);
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explicit MeshAssetHelper(AZ::EntityId entityId);
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// AssetHelper overrides ...
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void GatherClothMeshNodes(MeshNodeList& meshNodes) override;
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bool ObtainClothMeshNodeInfo(
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const AZStd::string& meshNode,
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MeshNodeInfo& meshNodeInfo,
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MeshClothInfo& meshClothInfo) override;
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private:
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bool CopyDataFromMeshes(
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const AZStd::vector<const AZ::RPI::ModelLodAsset::Mesh*>& meshes,
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MeshClothInfo& meshClothInfo);
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};
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} // namespace NvCloth
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