Files
o3de/Gems/Maestro/Code/Source/Cinematics/AnimNodeGroup.cpp
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

47 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimNodeGroup.h"
#include "Maestro/Types/AnimNodeType.h"
#include "Maestro/Types/AnimParamType.h"
//////////////////////////////////////////////////////////////////////////
CAnimNodeGroup::CAnimNodeGroup()
: CAnimNodeGroup(0)
{
}
//////////////////////////////////////////////////////////////////////////
CAnimNodeGroup::CAnimNodeGroup(const int id)
: CAnimNode(id, AnimNodeType::Group)
{
SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName);
}
CAnimParamType CAnimNodeGroup::GetParamType([[maybe_unused]] unsigned int nIndex) const
{
return AnimParamType::Invalid;
}
//////////////////////////////////////////////////////////////////////////
void CAnimNodeGroup::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CAnimNodeGroup, CAnimNode>()
->Version(1);
}
}