62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <Source/LandscapeCanvasSystemComponent.h>
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class LandscapeCanvasTest
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: public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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// Setup a system allocator
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AZ::ComponentApplication::Descriptor appDesc;
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m_application.Create(appDesc);
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m_application.RegisterComponentDescriptor(LandscapeCanvas::LandscapeCanvasSystemComponent::CreateDescriptor());
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}
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void TearDown() override
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{
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m_application.Destroy();
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}
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AZ::ComponentApplication m_application;
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};
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TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentCreatesAndDestroysSuccessfully)
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{
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LandscapeCanvas::LandscapeCanvasSystemComponent test;
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}
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TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentActivatesAndDeactivatesSuccessfully)
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{
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auto entity = AZStd::make_unique<AZ::Entity>();
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entity->CreateComponent<LandscapeCanvas::LandscapeCanvasSystemComponent>();
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entity->Init();
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EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
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entity->Activate();
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EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
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entity->Deactivate();
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EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
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}
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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