Files
o3de/Gems/LandscapeCanvas/Code/Tests/LandscapeCanvasTest.cpp
T
2021-03-08 14:30:57 -08:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <Source/LandscapeCanvasSystemComponent.h>
class LandscapeCanvasTest
: public ::testing::Test
{
protected:
void SetUp() override
{
// Setup a system allocator
AZ::ComponentApplication::Descriptor appDesc;
m_application.Create(appDesc);
m_application.RegisterComponentDescriptor(LandscapeCanvas::LandscapeCanvasSystemComponent::CreateDescriptor());
}
void TearDown() override
{
m_application.Destroy();
}
AZ::ComponentApplication m_application;
};
TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentCreatesAndDestroysSuccessfully)
{
LandscapeCanvas::LandscapeCanvasSystemComponent test;
}
TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentActivatesAndDeactivatesSuccessfully)
{
auto entity = AZStd::make_unique<AZ::Entity>();
entity->CreateComponent<LandscapeCanvas::LandscapeCanvasSystemComponent>();
entity->Init();
EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
entity->Activate();
EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
entity->Deactivate();
EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
}
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);