Files
o3de/Gems/ScriptCanvas/Code/Editor/ScriptCanvasEditorGem.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

150 lines
7.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if defined (SCRIPTCANVAS_EDITOR)
#include <ScriptCanvasGem.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include <AzFramework/TargetManagement/TargetManagementComponent.h>
#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Core/Graph.h>
#include <ScriptCanvas/Data/DataRegistry.h>
#include <Debugger/Debugger.h>
#include <Editor/ReflectComponent.h>
#include <Editor/SystemComponent.h>
#include <Editor/Components/IconComponent.h>
#include <Editor/Model/EntityMimeDataHandler.h>
#include <Libraries/Libraries.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <Asset/EditorAssetSystemComponent.h>
#include <Builder/ScriptCanvasBuilderComponent.h>
#include <Editor/GraphCanvas/Components/DynamicOrderingDynamicSlotComponent.h>
#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/AzEventHandlerNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverEventNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventSenderNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/NodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/NodelingDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionDefinitionNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/MappingComponent.h>
#include <Editor/View/Widgets/VariablePanel/VariableDockWidget.h>
namespace ScriptCanvas
{
////////////////////////////////////////////////////////////////////////////
// ScriptCanvasModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
ScriptCanvasModule::ScriptCanvasModule()
: ScriptCanvasModuleCommon()
{
m_descriptors.insert(m_descriptors.end(), {
ScriptCanvasBuilder::PluginComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorAssetSystemComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorScriptCanvasComponent::CreateDescriptor(),
ScriptCanvasEditor::EntityMimeDataHandler::CreateDescriptor(),
ScriptCanvasEditor::Graph::CreateDescriptor(),
ScriptCanvasEditor::IconComponent::CreateDescriptor(),
ScriptCanvasEditor::ReflectComponent::CreateDescriptor(),
ScriptCanvasEditor::SystemComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorGraphVariableManagerComponent::CreateDescriptor(),
ScriptCanvasEditor::VariablePropertiesComponent::CreateDescriptor(),
ScriptCanvasEditor::SlotMappingComponent::CreateDescriptor(),
ScriptCanvasEditor::SceneMemberMappingComponent::CreateDescriptor(),
// GraphCanvas additions
ScriptCanvasEditor::DynamicSlotComponent::CreateDescriptor(),
ScriptCanvasEditor::DynamicOrderingDynamicSlotComponent::CreateDescriptor(),
// Base Descriptor
ScriptCanvasEditor::NodeDescriptorComponent::CreateDescriptor(),
// Node Type Descriptor
ScriptCanvasEditor::AzEventHandlerNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ClassMethodNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusHandlerNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusHandlerEventNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventReceiverEventNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventReceiverNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventSenderNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusSenderNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::VariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::GetVariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::SetVariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::UserDefinedNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::FunctionNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::FunctionDefinitionNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::NodelingDescriptorComponent::CreateDescriptor()
});
}
AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = GetCommonSystemComponents();
components.insert(components.end(), std::initializer_list<AZ::Uuid> {
azrtti_typeid<ScriptCanvasEditor::EditorAssetSystemComponent>(),
azrtti_typeid<ScriptCanvasEditor::ReflectComponent>(),
azrtti_typeid<ScriptCanvasEditor::SystemComponent>()
});
return components;
}
}
#include <QDir>
// Qt resources are defined in the ScriptCanvas static library, so we must
// initialize them manually
extern int qInitResources_ScriptCanvasEditorResources();
extern int qCleanupResources_ScriptCanvasEditorResources();
namespace {
struct initializer {
initializer() { qInitResources_ScriptCanvasEditorResources(); }
~initializer() { qCleanupResources_ScriptCanvasEditorResources(); }
} dummy;
}
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasGem, ScriptCanvas::ScriptCanvasModule)
#endif // SCRIPTCANVAS_EDITOR