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o3de/Gems/Multiplayer/Code/Source/ConnectionData/ServerToServerConnectionData.inl
T
2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
namespace Multiplayer
{
inline const AzNetworking::IpAddress& ServerToServerConnectionData::GetServerAddress() const
{
return m_serverAddress;
}
inline bool ServerToServerConnectionData::IsReady()
{
return m_isReady;
}
inline void ServerToServerConnectionData::SetIsReady(bool isReady)
{
m_isReady = isReady;
}
}