/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ namespace Multiplayer { inline const AzNetworking::IpAddress& ServerToServerConnectionData::GetServerAddress() const { return m_serverAddress; } inline bool ServerToServerConnectionData::IsReady() { return m_isReady; } inline void ServerToServerConnectionData::SetIsReady(bool isReady) { m_isReady = isReady; } }