Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
f91c605144411bff343012c58ffacd208dfb07bc
o3de/AutomatedTesting/Gem/PythonTests/Multiplayer
T
History
Gene Walters ea3cf928b0 Small change looking for logs so py code doesnt need to wait as long
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-21 14:40:12 -08:00
..
tests
Small change looking for logs so py code doesnt need to wait as long
2022-01-21 14:40:12 -08:00
__init__.py
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
CMakeLists.txt
Removing Multiplayer MainSuite tests, because AR considers no-test to be a failure
2021-11-04 22:23:00 -07:00
TestSuite_Main.py
Make prefab system enabled as default for automated tests (#5670)
2021-11-22 10:45:18 -08:00
TestSuite_Sandbox.py
Adding automated test to ensure scripts attached to net-level-entities are started on the server
2022-01-20 08:32:02 -08:00
Powered by Gitea Version: 1.26.4 Page: 103ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API