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o3de/Code/Framework/AzToolsFramework/Tests/SliceStabilityTests/SliceStabilityTestFramework.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/functional.h>
#include <AzCore/UnitTest/Mocks/MockFileIOBase.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace UnitTest
{
class SliceStabilityTest
: public ToolsApplicationFixture,
public AzToolsFramework::AssetSystemRequestBus::Handler,
public AzToolsFramework::EditorRequestBus::Handler,
public AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler
{
public:
//! Creates an entity within the EditorEntityContext and supplies it required components
//! @param entityName The name the created entity will use
//! @param entityList The created entity will be placed at the back of the provided entityList
//! @param parentId The EntityId to be assigned as the parent of the created entity.
//! Defaults to an invalid id
//! @return The EntityId of the created Entity, or an invalid id if operation failed
AZ::EntityId CreateEditorEntity(const char* entityName, AzToolsFramework::EntityIdList& entityList, const AZ::EntityId& parentId = AZ::EntityId());
//! Creates a new slice asset out of the provided entityList and generates the first slice instance using the provided entityList
//! @param sliceAssetName Name of the newly created slice Asset
//! @param entityList Created slice will be comprised of the entity hierarchy found in entityList
//! entities need to exist within the EditorEntityContext and those same entities will be promoted into the first slice instance of the created slice
//! @param sliceAddress The SliceInstanceAddress of the first slice instance generated out of the entities found in entityList
//! @return The AssetId of the newly created slice, or an invalid id if operation failed
AZ::Data::AssetId CreateSlice(AZStd::string sliceAssetName, AzToolsFramework::EntityIdList entityList, AZ::SliceComponent::SliceInstanceAddress& sliceAddress);
//! Pushes a set of entities to an existing slice asset generated via CreateSlice
//! @param sliceInstanceAddress An instance of the slice being pushed to
//! Note: The act of pushing to a slice destroys and remakes all existing instances sliceInstanceAddress will be updated to represent the remade slice instance.
//! Any copies of sliceInstanceAddress from before this operation are invalid.
//! @param entitiesToPush A list of entities to push to the slice.
//! If an entity in the list is already in the slice instance then it will be pushed as an updated entity
//! If an entity in the list is not in the slice instance then it will be pushed as an added entity
//! @return true if the push succeeded, or false if the operation failed
bool PushEntitiesToSlice(AZ::SliceComponent::SliceInstanceAddress& sliceInstanceAddress, const AzToolsFramework::EntityIdList& entitiesToPush);
//! Instantiates a slice into the EditorEntityContext using an existing slice Asset created via CreateSlice
//! @param sliceAssetId The asset id of the slice being instantiated
//! @param entityList All newly instantiated entities will be added to the back of entityList
//! @param parent The EntityId to be assigned as the parent of the slice instance entities.
//! Defaults to an invalid id
//! @return The SliceInstanceAddress of the new slice instance, or an invalid address if operation failed
AZ::SliceComponent::SliceInstanceAddress InstantiateEditorSlice(AZ::Data::AssetId sliceAssetId, AzToolsFramework::EntityIdList& entityList, const AZ::EntityId& parent = AZ::EntityId());
//! Performs a reparent of entity to newParent. Handles any slice hierarchy manipulation needed
//! @param entity The entity being reparented
//! @param newParent The new parent in the reparent operation
void ReparentEntity(AZ::EntityId& entity, const AZ::EntityId& newParent);
//! Helper that searches for an entityId within a list of entities
//! @param entityId The EntityId being searched for
//! @param entityList the list to search in
//! @return The Entity* whose EntityId matches entityId and is found in entityList.
//! Returns nullptr if not found
static AZ::Entity* FindEntityInList(const AZ::EntityId& entityId, const AZ::SliceComponent::EntityList& entityList);
//! Helper that searches for an entity within the EditorEntityContext
//! @param entityId The entityId being searched for
//! @return The Entity* whose id matches entityId and is found in the EditorEntityContext
//! Returns nullptr if not found
static AZ::Entity* FindEntityInEditor(const AZ::EntityId& entityId);
class SliceOperationValidator
{
public:
SliceOperationValidator();
~SliceOperationValidator();
void SetSerializeContext(AZ::SerializeContext* serializeContext);
//! Clones the provided entities out of the EditorEntityContext and caches them for Compare operations
//! @param entitiesToCapture List of EntityIDs that is used to search the EditorEntityContext and clone the respective Entity* into a cache for Compare operations
//! @return Returns whether the capture was successful
//! Can fail if there is already a cached capture or the entities could not be found in the EditorEntityContext
bool Capture(const AzToolsFramework::EntityIdList& entitiesToCapture);
//! Does a DataPatch compare of the reflected fields of a captured EntityList and the Instantiated entities found in instanceToCompare
//! @param instanceToCompare A SliceInstanceAddress whose InstantiatedContainer will be diffed against a previously captured EntityList using DataPatch
bool Compare(const AZ::SliceComponent::SliceInstanceAddress& instanceToCompare);
//! Resets the current capture so a new one can be made
void Reset();
private:
bool SortCapture(const AzToolsFramework::EntityList& orderToMatch);
AZ::SerializeContext* m_serializeContext;
AZ::SliceComponent::EntityList m_entityStateCapture;
};
class EntityReferenceComponent
: public AzToolsFramework::Components::EditorComponentBase
{
public:
AZ_EDITOR_COMPONENT(EntityReferenceComponent, "{3628F6A3-DFAD-4C1E-B9DE-EFBB1B6915C3}");
void Init() override {}
void Activate() override {}
void Deactivate() override {}
static void Reflect(AZ::ReflectContext* reflection);
AZ::EntityId m_entityReference;
};
SliceOperationValidator m_validator;
private:
void SetUpEditorFixtureImpl() override;
void TearDownEditorFixtureImpl() override;
/*
* SliceEditorEntityOwnershipServiceNotificationBus
*/
void OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, AZ::SliceComponent::SliceInstanceAddress& sliceAddress, const AzFramework::SliceInstantiationTicket& ticket) override;
void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& ticket) override;
/*
* EditorRequestBus
*/
void CreateEditorRepresentation(AZ::Entity* entity) override;
void BrowseForAssets(AzToolsFramework::AssetBrowser::AssetSelectionModel& selection) override { AZ_UNUSED(selection); }
int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) override { AZ_UNUSED(entityIconPath); return 0; }
bool DisplayHelpersVisible() override { return false; }
/*
* AssetSystemRequestBus
*/
bool GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath) override { return false; }
bool GenerateRelativeSourcePath(
[[maybe_unused]] const AZStd::string& sourcePath, [[maybe_unused]] AZStd::string& relativePath,
[[maybe_unused]] AZStd::string& watchFolder) override { return false; }
bool GetFullSourcePathFromRelativeProductPath([[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath) override { return false; }
bool GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath) override { return false; }
bool GetSourceInfoBySourcePath(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder) override;
bool GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) override { return false; }
bool GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders) override { return false; }
bool GetAssetSafeFolders([[maybe_unused]] AZStd::vector<AZStd::string>& assetSafeFolders) override { return false; }
bool IsAssetPlatformEnabled([[maybe_unused]] const char* platform) override { return false; }
int GetPendingAssetsForPlatform([[maybe_unused]] const char* platform) override { return -1; }
bool GetAssetsProducedBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo) override { return false; }
AZStd::unique_ptr<testing::NiceMock<AZ::IO::MockFileIOBase>> m_fileIOMock;
AZ::IO::FileIOBase* m_priorFileIO = nullptr;
AZStd::unordered_map<AZ::Data::AssetId, AZStd::vector<AZ::SliceComponent::SliceInstanceAddress>> m_createdSlices;
AZ::Data::AssetId m_newSliceId;
AzFramework::SliceInstantiationTicket m_ticket;
static constexpr const char* m_relativeSourceAssetRoot = "Test/";
};
}