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o3de/Code/Framework/AzToolsFramework/Tests/SliceStabilityTests/SliceStabilityCreateTests.cpp

506 lines
24 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/SliceStabilityTests/SliceStabilityTestFramework.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
namespace UnitTest
{
TEST_F(SliceStabilityTest, CreateSlice_ValidSingleParentEntityWithValidChildEntity_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Generate Parent entity
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId parent = CreateEditorEntity("Parent", liveEntityIds);
ASSERT_TRUE(parent.IsValid());
// Generate Child entity and set its parent to Parent entity
ASSERT_TRUE(CreateEditorEntity("Child", liveEntityIds, parent).IsValid());
// Capture initial hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create slice from hierarchy
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", liveEntityIds, sliceInstanceAddress).IsValid());
// Compare generated slice instance to initial capture state
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_ValidGrandparentParentChildHierarchy_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Build Grandparent->Parent->Child and link parent entities between them
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId grandparent = CreateEditorEntity("Grandparent", liveEntityIds);
ASSERT_TRUE(grandparent.IsValid());
AZ::EntityId parent = CreateEditorEntity("Parent", liveEntityIds, grandparent);
ASSERT_TRUE(parent.IsValid());
ASSERT_TRUE(CreateEditorEntity("Child", liveEntityIds, parent).IsValid());
// Capture initial hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create slice from hierarchy
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", liveEntityIds, sliceInstanceAddress).IsValid());
// Compare generated slice instance to initial capture state
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_10DeepParentChildHierarchy_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AzToolsFramework::EntityIdList liveEntityIds;
// Build a 10 entity deep hierarchy
AZ::EntityId parent;
for (size_t entityCounter = 0; entityCounter < 10; ++entityCounter)
{
// For each iteration capture the entity made to be used as the parent for the next
parent = CreateEditorEntity(AZStd::string::format("Entity Level %zu", entityCounter).c_str(), liveEntityIds, parent);
ASSERT_TRUE(parent.IsValid());
}
// Capture the hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create slice from hierarchy
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", liveEntityIds, sliceInstanceAddress).IsValid());
// Compare generated slice instance to initial capture state
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_ValidParentWith10ValidChildren_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AzToolsFramework::EntityIdList liveEntityIds;
// Create the parent entity and hold on to its id
AZ::EntityId parent = CreateEditorEntity("Parent", liveEntityIds);
ASSERT_TRUE(parent.IsValid());
// Build 10 children and set all of their parent ids to the same parent entity
for (size_t childEntityCounter = 0; childEntityCounter < 10; ++childEntityCounter)
{
ASSERT_TRUE(CreateEditorEntity(AZStd::string::format("Child #%zu", childEntityCounter + 1).c_str(), liveEntityIds, parent).IsValid());
}
// Capture the hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create slice from hierarchy
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", liveEntityIds, sliceInstanceAddress).IsValid());
// Compare generated slice instance to initial capture state
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_ValidParentEntityWithValidChildEntity_OnlyChildEntityAddedToSlice_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AzToolsFramework::EntityIdList liveEntityIds;
// Build parent and child entities and connect child to parent
AZ::EntityId parent = CreateEditorEntity("Parent", liveEntityIds);
ASSERT_TRUE(parent.IsValid());
AZ::EntityId child = CreateEditorEntity("Child", liveEntityIds, parent);
ASSERT_TRUE(child.IsValid());
// Capture just the child to compare to
EXPECT_TRUE(m_validator.Capture({ child }));
// Build a slice from only the child entity
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", { child }, sliceInstanceAddress).IsValid());
// Validate that the slice instance only contains the child entity
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_EntityWithExternalReference_ExternalReferenceEntityAutoAddedToSlice_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Generate a root entity that will be referenced externally by the entities used to create the slice
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId externalRootId = CreateEditorEntity("ExternalRoot", liveEntityIds);
ASSERT_TRUE(externalRootId.IsValid());
// Generate the entity that will contain the external entity reference to ExternalRoot and set its parent to ExternalRoot
AZ::EntityId entityWithExternalReferenceId = CreateEditorEntity("EntityWithExternalReference", liveEntityIds, externalRootId);
ASSERT_TRUE(entityWithExternalReferenceId.IsValid());
// Acquire the Entity* of EntityWithExternalReference and validate that we successfully acquired it
AZ::Entity* entityWithExternalReference = FindEntityInEditor(entityWithExternalReferenceId);
ASSERT_TRUE(entityWithExternalReference);
// Deactivate the entity so that we can give it a new component
entityWithExternalReference->Deactivate();
// Add an EntityReferenceComponent to EntityWithExternalReference and validate that the component was successfully created
EntityReferenceComponent* externalEntityReferenceComponent = entityWithExternalReference->CreateComponent<EntityReferenceComponent>();
ASSERT_TRUE(externalEntityReferenceComponent);
// Activate the entity
entityWithExternalReference->Activate();
// Set its external entity reference field to the ExternalRoot
externalEntityReferenceComponent->m_entityReference = externalRootId;
// Capture the hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create a slice just from the entity containing the external reference
// Create slice should detect the external reference and auto add ExternalRoot to the slice
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("Slice1", { entityWithExternalReferenceId }, sliceInstanceAddress).IsValid());
// Validate that the slice instance contains both entities
// Confirming that the externally referenced entity was auto added
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
TEST_F(SliceStabilityTest, CreateSlice_2ValidWithSharedParent_ParentNotIncludedInSliceCreate_ParentIsGenerated_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Create a shared parent that won't be included in the CreateSlice call
// Including a shared parent will validate that the generated parent becomes a child of the original parent
// A generated parent is made because CreateSlice will not have a parent entity to work with and one is required
AzToolsFramework::EntityIdList rootParentEntityId;
AZ::EntityId rootParentEntity = CreateEditorEntity("RootParentEntity", rootParentEntityId);
ASSERT_TRUE(rootParentEntity.IsValid());
// Create two entities and set their parent to rootParentEntity
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId entity1Id = CreateEditorEntity("Entity1", liveEntityIds, rootParentEntity);
ASSERT_TRUE(entity1Id.IsValid());
AZ::EntityId entity2Id = CreateEditorEntity("Entity2", liveEntityIds, rootParentEntity);
ASSERT_TRUE(entity2Id.IsValid());
// Gather the transform data of entity 1 and entity 2
// Also set the transform data of entity 1 to be different from entity 2
// Since we're calling multiple TransformBus events on entity 1
// We can batch them in an Event lambda
AZ::Transform entity1WorldTransform;
AZ::TransformBus::Event(entity1Id, [&entity1WorldTransform]
(AZ::TransformInterface* transformInterface)
{
AZ::Vector3 entity1LocalTranslate = transformInterface->GetLocalTranslation();
AZ::Vector3 entity1LocalRotation = transformInterface->GetLocalRotation();
transformInterface->SetLocalTranslation(entity1LocalTranslate * 2);
transformInterface->SetLocalRotation(entity1LocalRotation * 2);
entity1WorldTransform = transformInterface->GetWorldTM();
});
AZ::Transform entity2WorldTransform;
AZ::TransformBus::EventResult(entity2WorldTransform, entity2Id, &AZ::TransformBus::Events::GetWorldTM);
// Validate that both transforms are different from the identity
// Validate that both transforms are different from each other
EXPECT_FALSE(entity1WorldTransform.IsClose(AZ::Transform::Identity()));
EXPECT_FALSE(entity2WorldTransform.IsClose(AZ::Transform::Identity()));
EXPECT_FALSE(entity1WorldTransform.IsClose(entity2WorldTransform));
// Create a slice from these two entities
// Create slice should detect that the provided entity list does not contain a shared parent and will generate one
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("NewSlice", liveEntityIds, sliceInstanceAddress).IsValid());
// Grab the instantiated entities within the generated slice instance
const AZ::SliceComponent::InstantiatedContainer* sliceInstanceEntities = sliceInstanceAddress.GetInstance()->GetInstantiated();
ASSERT_TRUE(sliceInstanceEntities);
// Confirm that it contains 3 entities (Entity1, Entity2, GeneratedRoot)
EXPECT_EQ(sliceInstanceEntities->m_entities.size(), 3);
// Validate that the entities are not null
ASSERT_TRUE(sliceInstanceEntities->m_entities[0]);
ASSERT_TRUE(sliceInstanceEntities->m_entities[1]);
ASSERT_TRUE(sliceInstanceEntities->m_entities[2]);
// Validate that the first two entities have the same ids as Entity1 and Entity2
EXPECT_EQ(sliceInstanceEntities->m_entities[0]->GetId(), entity1Id);
EXPECT_EQ(sliceInstanceEntities->m_entities[1]->GetId(), entity2Id);
// Get Entity1's parent id
AZ::EntityId entity1Parent;
AZ::TransformBus::EventResult(entity1Parent, entity1Id, &AZ::TransformBus::Events::GetParentId);
// Get Entity2's parent id
AZ::EntityId entity2Parent;
AZ::TransformBus::EventResult(entity2Parent, entity2Id, &AZ::TransformBus::Events::GetParentId);
// Confirm the parent id is valid and the same between Entity1 and Entity2
EXPECT_TRUE(entity1Parent.IsValid());
EXPECT_EQ(entity1Parent, entity2Parent);
// Confirm that the parentId is not the original parent but instead a new parent
EXPECT_NE(entity1Parent, rootParentEntity);
// Get the parent of entity 1 and 2's parent
// This should be the original rootParentEntity
AZ::EntityId grandparent;
AZ::TransformBus::EventResult(grandparent, entity1Parent, &AZ::TransformBus::Events::GetParentId);
// Confirm that the new parent is a child of the original parent
EXPECT_EQ(grandparent, rootParentEntity);
// Gather the transform information of entity 1 and entity 2 after the create slice operation
AZ::Transform entity1SliceWorldTransform;
AZ::TransformBus::EventResult(entity1SliceWorldTransform, entity1Id, &AZ::TransformBus::Events::GetWorldTM);
AZ::Transform entity2SliceWorldTransform;
AZ::TransformBus::EventResult(entity2SliceWorldTransform, entity2Id, &AZ::TransformBus::Events::GetWorldTM);
// Validate that the create slice operation did not impact the transform data
EXPECT_TRUE(entity1WorldTransform.IsClose(entity1SliceWorldTransform));
EXPECT_TRUE(entity2WorldTransform.IsClose(entity2SliceWorldTransform));
}
TEST_F(SliceStabilityTest, CreateSlice_TestSubsliceOfSameType_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Create a Root entity
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId rootEntity = CreateEditorEntity("Root", liveEntityIds);
ASSERT_TRUE(rootEntity.IsValid());
// Capture entity state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create slice from root entity
AZ::SliceComponent::SliceInstanceAddress parentSliceInstance;
AZ::Data::AssetId parentSliceId = CreateSlice("InheritedSlice", liveEntityIds, parentSliceInstance);
ASSERT_TRUE(parentSliceId.IsValid());
// Compare generated slice instance to initial capture state
EXPECT_TRUE(m_validator.Compare(parentSliceInstance));
m_validator.Reset();
// Create a second instance of the slice and make it a child of the Root entity
AZ::SliceComponent::SliceInstanceAddress childSliceInstance = InstantiateEditorSlice(parentSliceId, liveEntityIds, rootEntity);
ASSERT_TRUE(childSliceInstance.IsValid());
// Capture this new hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create a slice from this new hierarchy
AZ::SliceComponent::SliceInstanceAddress finalSliceInstance;
AZ::Data::AssetId finalSliceId = CreateSlice("FinalSlice", liveEntityIds, finalSliceInstance);
ASSERT_TRUE(finalSliceId.IsValid());
// Compare genarated slice instance to capture state
EXPECT_TRUE(m_validator.Compare(finalSliceInstance));
}
TEST_F(SliceStabilityTest, CreateSlice_TestSubsliceOfDifferentType_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Create a root entity to be used in Slice1
AzToolsFramework::EntityIdList slice1Entities;
AZ::EntityId slice1Root = CreateEditorEntity("Slice1Root", slice1Entities);
ASSERT_TRUE(slice1Root.IsValid());
// Capture the entity state of Slice1Root
EXPECT_TRUE(m_validator.Capture(slice1Entities));
// Create a slice from Slice1Root
AZ::SliceComponent::SliceInstanceAddress slice1Instance;
ASSERT_TRUE(CreateSlice("Slice1", slice1Entities, slice1Instance).IsValid());
// Compare generated slice1Instance to Slice1Root
EXPECT_TRUE(m_validator.Compare(slice1Instance));
m_validator.Reset();
// Create a root entity to be used in Slice2
AzToolsFramework::EntityIdList slice2Entities;
AZ::EntityId slice2Root = CreateEditorEntity("Slice2Root", slice2Entities);
ASSERT_TRUE(slice2Root.IsValid());
// Capture the entity state of Slice2Root
EXPECT_TRUE(m_validator.Capture(slice2Entities));
// Create a slice from Slice2Root
AZ::SliceComponent::SliceInstanceAddress slice2Instance;
ASSERT_TRUE(CreateSlice("Slice2", slice2Entities, slice2Instance).IsValid());
// Compare generated slice2Instance to Slice2Root
EXPECT_TRUE(m_validator.Compare(slice2Instance));
m_validator.Reset();
// Make Slice1Root the parent of Slice2Root
AZ::TransformBus::Event(slice2Root, &AZ::TransformBus::Events::SetParent, slice1Root);
// Validate that the parent of Slice2Root was correctly set
AZ::EntityId slice2RootParent;
AZ::TransformBus::EventResult(slice2RootParent, slice2Root, &AZ::TransformBus::Events::GetParentId);
EXPECT_EQ(slice2RootParent, slice1Root);
// Combine entity lists
AzToolsFramework::EntityIdList slice3Entities = slice1Entities;
slice3Entities.insert(slice3Entities.end(), slice2Entities.begin(), slice2Entities.end());
// Capture final hierarchy state
EXPECT_TRUE(m_validator.Capture(slice3Entities));
// Create a slice from final hiararchy
AZ::SliceComponent::SliceInstanceAddress slice3Instance;
ASSERT_TRUE(CreateSlice("Slice3", slice3Entities, slice3Instance).IsValid());
// Compare generated slice instance to capture state
EXPECT_TRUE(m_validator.Compare(slice3Instance));
}
TEST_F(SliceStabilityTest, CreateSlice_Test10DeepSliceAncestry_EntityStateRemainsTheSame_InstanceAncestryIntact_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::u32 totalAncestors = 10;
// Generate a Root entity
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId rootEntity = CreateEditorEntity("Root", liveEntityIds);
ASSERT_TRUE(rootEntity.IsValid());
// Capture the entity state of Root
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
for (AZ::u32 ancestorCount = 0; ancestorCount < totalAncestors; ++ancestorCount)
{
// Continue to make a slice off of Root entity where each iteration Root entity is owned by an instance of the previously made slice
// For each iteration validate the state of each instance matches the state of the initally captured Root entity state
ASSERT_TRUE(CreateSlice(AZStd::string::format("Slice Level: %i", ancestorCount + 1).c_str(), liveEntityIds, sliceInstanceAddress).IsValid());
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
}
// Acquire the ancestor hierarchy of Root entity
// We pass in totalAncestors + 1 for maxLevels to ensure we rule out the ancestry is greater than expected fail state
AZ::SliceComponent::EntityAncestorList ancestors;
sliceInstanceAddress.GetReference()->GetInstanceEntityAncestry(rootEntity, ancestors, totalAncestors + 1);
// Confirm that the ancestor hierarchy size is the same as the number of slices we iteratively built off of Root entity
EXPECT_EQ(ancestors.size(), totalAncestors);
}
TEST_F(SliceStabilityTest, CreateSlice_Test5DeepSliceAncestryWithSubslices_EntityStateRemainsTheSame_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Generate a Root entity
AzToolsFramework::EntityIdList liveEntityIds;
AZ::EntityId rootEntity = CreateEditorEntity("Root", liveEntityIds);
ASSERT_TRUE(rootEntity.IsValid());
// This loop moves each iteration's hierarchy into a slice instance
// It then instantiates a second instance and places the second instance under the original hierachy
// This results in the number of entities growing at a power of 2
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
for (size_t ancestorCount = 0; ancestorCount < 5; ++ancestorCount)
{
// Each iteration capture the entity hierarchy state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create a slice from the current hierarchy
AZ::Data::AssetId newSlice = CreateSlice(AZStd::string::format("Slice Level: %zu", ancestorCount + 1).c_str(), liveEntityIds, sliceInstanceAddress);
ASSERT_TRUE(newSlice.IsValid());
// Compare the generated slice instance against the capture state and reset the capture for the next iteration
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
m_validator.Reset();
// Instantiate a second copy of this iteration's slice and set Root entity as its parent
// liveEntityIds is updated by this call to include the new instances entities
ASSERT_TRUE(InstantiateEditorSlice(newSlice, liveEntityIds, rootEntity).IsValid());
}
}
TEST_F(SliceStabilityTest, CreateSlice_TestOverride_OverrideAppliesSuccesfully_FT)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Generate a Root entity
AzToolsFramework::EntityIdList liveEntityIds;
ASSERT_TRUE(CreateEditorEntity("Root", liveEntityIds).IsValid());
// Capture the Root entity state
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create a slice from Root entity
AZ::SliceComponent::SliceInstanceAddress sliceInstanceAddress;
ASSERT_TRUE(CreateSlice("Slice1", liveEntityIds, sliceInstanceAddress).IsValid());
// Compare the generated slice instance to the capture state and then reset capture state
EXPECT_TRUE(m_validator.Compare(sliceInstanceAddress));
m_validator.Reset();
// Validator passing guarantees instance and its instantiated container are not nullptr and instantiated is size 1
const AZ::SliceComponent::InstantiatedContainer* instantiatedEntities = sliceInstanceAddress.GetInstance()->GetInstantiated();
// Confirm that the first entity entry is not nullptr
EXPECT_TRUE(instantiatedEntities->m_entities[0]);
// Rename the Root entity
constexpr const char* newRootName = "Renamed Root";
instantiatedEntities->m_entities[0]->SetName(newRootName);
// Capture the new entity state which includes the rename
EXPECT_TRUE(m_validator.Capture(liveEntityIds));
// Create a slice from the renamed Root
// This should create a slice with an override on Slice1 that performs the entity rename
AZ::SliceComponent::SliceInstanceAddress slice2InstanceAddress;
AZ::Data::AssetId slice2Asset = CreateSlice("Slice2", liveEntityIds, slice2InstanceAddress);
ASSERT_TRUE(slice2Asset.IsValid());
// Compare the generated slice instance to the captured entity state
EXPECT_TRUE(m_validator.Compare(slice2InstanceAddress));
// Instantiate a second instance of this slice
// We want to validate that further instantiations after the slice create persist the override
AzToolsFramework::EntityIdList slice2NewInstanceEntities;
AZ::SliceComponent::SliceInstanceAddress slice2NewInstanceAddress = InstantiateEditorSlice(slice2Asset, slice2NewInstanceEntities);
// Confirm the instance is valid
ASSERT_TRUE(slice2NewInstanceAddress.IsValid());
// Acquire the instantiated container from the instance and confirm the container is valid
const AZ::SliceComponent::SliceInstance* slice2NewInstance = slice2NewInstanceAddress.GetInstance();
const AZ::SliceComponent::InstantiatedContainer* newSlice2InstantiatedEntities = slice2NewInstance->GetInstantiated();
ASSERT_TRUE(newSlice2InstantiatedEntities);
// Confirm that the slice instance contains only 1 entity and that its name matches the renamed entity
ASSERT_EQ(newSlice2InstantiatedEntities->m_entities.size(), 1);
ASSERT_TRUE(newSlice2InstantiatedEntities->m_entities[0]);
EXPECT_EQ(newSlice2InstantiatedEntities->m_entities[0]->GetName(), newRootName);
}
}