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35 lines
1.9 KiB
C++
35 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <gtest/gtest.h>
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#include <gmock/gmock.h>
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namespace UnitTests
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{
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class MockAssetSystemRequest : public AzToolsFramework::AssetSystemRequestBus::Handler
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{
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public:
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MOCK_METHOD1(GetAbsoluteAssetDatabaseLocation, bool(AZStd::string&));
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MOCK_METHOD2(GetRelativeProductPathFromFullSourceOrProductPath, bool(const AZStd::string& fullPath, AZStd::string& relativeProductPath));
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MOCK_METHOD3(GenerateRelativeSourcePath,
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bool(const AZStd::string& sourcePath, AZStd::string& relativePath, AZStd::string& watchFolder));
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MOCK_METHOD2(GetFullSourcePathFromRelativeProductPath, bool(const AZStd::string& relPath, AZStd::string& fullSourcePath));
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MOCK_METHOD5(GetAssetInfoById, bool(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath));
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MOCK_METHOD3(GetSourceInfoBySourcePath, bool(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
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MOCK_METHOD3(GetSourceInfoBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
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MOCK_METHOD1(GetScanFolders, bool(AZStd::vector<AZStd::string>& scanFolders));
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MOCK_METHOD1(GetAssetSafeFolders, bool(AZStd::vector<AZStd::string>& assetSafeFolders));
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MOCK_METHOD1(IsAssetPlatformEnabled, bool(const char* platform));
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MOCK_METHOD1(GetPendingAssetsForPlatform, int(const char* platform));
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MOCK_METHOD2(GetAssetsProducedBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo));
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};
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}
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