You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
3.6 KiB
C++
60 lines
3.6 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "PlatformSettings_Base.h"
|
|
|
|
#include "PlatformSettings_common.h"
|
|
#include "Validators.h"
|
|
|
|
namespace ProjectSettingsTool
|
|
{
|
|
void BaseSettings::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
|
|
if (serialize)
|
|
{
|
|
serialize->Class<BaseSettings>()
|
|
->Version(2)
|
|
->Field("project_name", &BaseSettings::m_projectName)
|
|
->Field("product_name", &BaseSettings::m_productName)
|
|
->Field("executable_name", &BaseSettings::m_executableName)
|
|
->Field("project_path", &BaseSettings::m_projectPath)
|
|
->Field("project_output_folder", &BaseSettings::m_projectOutputFolder)
|
|
->Field("code_folder", &BaseSettings::m_codeFolder)
|
|
;
|
|
|
|
AZ::EditContext* editContext = serialize->GetEditContext();
|
|
if (editContext)
|
|
{
|
|
editContext->Class<BaseSettings>("Project Settings", "All core settings for the game project and package and deployment.")
|
|
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
|
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
|
->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_projectName, "Project Name", "The name of the project.")
|
|
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileName))
|
|
->Attribute(Attributes::PropertyIdentfier, Identfiers::ProjectName)
|
|
->Attribute(Attributes::LinkedProperty, Identfiers::IosBundleName)
|
|
->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_productName, "Product Name", "The project's user facing name.")
|
|
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::IsNotEmpty))
|
|
->Attribute(Attributes::PropertyIdentfier, Identfiers::ProductName)
|
|
->Attribute(Attributes::LinkedProperty, Identfiers::IosDisplayName)
|
|
->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_executableName, "Executable Name", "The project launcher's name.")
|
|
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileName))
|
|
->Attribute(Attributes::PropertyIdentfier, Identfiers::ExecutableName)
|
|
->Attribute(Attributes::LinkedProperty, Identfiers::IosExecutableName)
|
|
->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_projectPath, "Project Path", "The project root folder path .")
|
|
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileNameOrEmpty))
|
|
->Attribute(Attributes::PropertyIdentfier, Identfiers::ProductName)
|
|
->Attribute(Attributes::LinkedProperty, Identfiers::ExecutableName)
|
|
->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_projectOutputFolder, "Output Folder", "The folder the packed project will be exported to.")
|
|
->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_codeFolder, "Code Folder (legacy)", "A legacy setting specifing the folder for this project's code.")
|
|
;
|
|
}
|
|
}
|
|
}
|
|
} // namespace ProjectSettingsTool
|