/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "PlatformSettings_Base.h" #include "PlatformSettings_common.h" #include "Validators.h" namespace ProjectSettingsTool { void BaseSettings::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serialize = azrtti_cast(context); if (serialize) { serialize->Class() ->Version(2) ->Field("project_name", &BaseSettings::m_projectName) ->Field("product_name", &BaseSettings::m_productName) ->Field("executable_name", &BaseSettings::m_executableName) ->Field("project_path", &BaseSettings::m_projectPath) ->Field("project_output_folder", &BaseSettings::m_projectOutputFolder) ->Field("code_folder", &BaseSettings::m_codeFolder) ; AZ::EditContext* editContext = serialize->GetEditContext(); if (editContext) { editContext->Class("Project Settings", "All core settings for the game project and package and deployment.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_projectName, "Project Name", "The name of the project.") ->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileName)) ->Attribute(Attributes::PropertyIdentfier, Identfiers::ProjectName) ->Attribute(Attributes::LinkedProperty, Identfiers::IosBundleName) ->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_productName, "Product Name", "The project's user facing name.") ->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::IsNotEmpty)) ->Attribute(Attributes::PropertyIdentfier, Identfiers::ProductName) ->Attribute(Attributes::LinkedProperty, Identfiers::IosDisplayName) ->DataElement(Handlers::LinkedLineEdit, &BaseSettings::m_executableName, "Executable Name", "The project launcher's name.") ->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileName)) ->Attribute(Attributes::PropertyIdentfier, Identfiers::ExecutableName) ->Attribute(Attributes::LinkedProperty, Identfiers::IosExecutableName) ->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_projectPath, "Project Path", "The project root folder path .") ->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileNameOrEmpty)) ->Attribute(Attributes::PropertyIdentfier, Identfiers::ProductName) ->Attribute(Attributes::LinkedProperty, Identfiers::ExecutableName) ->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_projectOutputFolder, "Output Folder", "The folder the packed project will be exported to.") ->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_codeFolder, "Code Folder (legacy)", "A legacy setting specifing the folder for this project's code.") ; } } } } // namespace ProjectSettingsTool