Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.cpp
T
Danilo Aimini da3a39a6a0 LYN-7121 | Focus Mode - Make editing a prefab an undoable operation (#4582)
* Refactor the PrefabFocusInterface to differentiate between Public and Internal functions. Introduce PrefabFocusUndo nodes to allow undoing Prefab Edit operations.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix selection code to avoid warning message

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Removed changed property from PrefabFocusUndo node

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Switch from size == 0 to empty in EntityOutlinerWidget::OnSelectionChanged

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* condense if check on Prefab Edit context menu item setup

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Correct interface usage in PrefabIntegrationManager (interface was renamed to public)

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove rej file that was included by mistake

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix missing interface initialization in PrefabFocusTests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-13 12:37:07 -07:00

53 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Prefab/PrefabFocusUndo.h>
#include <AzCore/Interface/Interface.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
namespace AzToolsFramework::Prefab
{
PrefabFocusUndo::PrefabFocusUndo(const AZStd::string& undoOperationName)
: UndoSystem::URSequencePoint(undoOperationName)
{
m_prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
AZ_Assert(m_prefabFocusInterface, "PrefabFocusUndo - Failed to grab prefab focus interface");
m_prefabFocusPublicInterface = AZ::Interface<PrefabFocusPublicInterface>::Get();
AZ_Assert(m_prefabFocusPublicInterface, "PrefabFocusUndo - Failed to grab prefab focus public interface");
}
bool PrefabFocusUndo::Changed() const
{
return true;
}
void PrefabFocusUndo::Capture(AZ::EntityId entityId)
{
auto entityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
m_beforeEntityId = m_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(entityContextId);
m_afterEntityId = entityId;
}
void PrefabFocusUndo::Undo()
{
m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_beforeEntityId);
}
void PrefabFocusUndo::Redo()
{
m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_afterEntityId);
}
} // namespace AzToolsFramework::Prefab