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o3de/Code/Framework
Chris Burel f5effaabcc Consolidate all xcb functionality into one subdirectory
The Linux platform has multiple windowing systems. Support for xcb is
currently in progress, support for Wayland is planned in the future. The
way the current xcb support is included is by making some file with a
`_xcb` suffix, and placing `#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB` around
most of that file's contents.

With this change, all of the code in AzFramework that uses xcb directly is
inside the `Platform/Common/Xcb` subdirectory. It greatly reduces the
amount of code in compile-time `#ifdef` checks for the chosen windowing
system. It also provides a logical place to include O3DE-specific xcb
C++ wrappers and interfaces, without polluting non-xcb related code.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
..
AtomCore Updated the ScopedValue constructor per code review feedback. 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzCore Moved the SettingsRegistryFileReader class to more general IO Reader (#4189) 4 years ago
AzFramework Consolidate all xcb functionality into one subdirectory 4 years ago
AzGameFramework Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
AzManipulatorTestFramework Additional test support for Manipulator Ditto commands (#4191) 4 years ago
AzNetworking more fixes 4 years ago
AzQtComponents Minor changes to comments 4 years ago
AzTest more Code/Framework fixes 4 years ago
AzToolsFramework Product/Source differentiation AssetBrowser Search View. (#4144) 4 years ago
GFxFramework More fixes 4 years ago
GridMate Merge branch 'development' into cmake/warn_virtual 4 years ago
CMakeLists.txt Remove crcfix (#3294) 4 years ago