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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetworkSpawnableHolderCompo...

46 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Multiplayer
{
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
->Version(1)
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
}
}
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
{
}
void NetworkSpawnableHolderComponent::Activate()
{
}
void NetworkSpawnableHolderComponent::Deactivate()
{
}
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
{
m_networkSpawnableAsset = networkSpawnableAsset;
}
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset()
{
return m_networkSpawnableAsset;
}
}