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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Multiplayer
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{
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void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
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->Version(1)
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->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
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}
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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void NetworkSpawnableHolderComponent::Activate()
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{
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}
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void NetworkSpawnableHolderComponent::Deactivate()
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{
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}
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void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
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{
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m_networkSpawnableAsset = networkSpawnableAsset;
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}
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AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset()
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{
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return m_networkSpawnableAsset;
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}
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}
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