/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace Multiplayer { void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1) ->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset); } } NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent() { } void NetworkSpawnableHolderComponent::Activate() { } void NetworkSpawnableHolderComponent::Deactivate() { } void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset networkSpawnableAsset) { m_networkSpawnableAsset = networkSpawnableAsset; } AZ::Data::Asset NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() { return m_networkSpawnableAsset; } }