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o3de/Gems/Multiplayer/Code/Source/EntityDomains/FullOwnershipEntityDomain.h

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935 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/EntityDomains/IEntityDomain.h>
namespace Multiplayer
{
class FullOwnershipEntityDomain
: public IEntityDomain
{
public:
FullOwnershipEntityDomain() = default;
FullOwnershipEntityDomain(const FullOwnershipEntityDomain& rhs) = default;
//! IEntityDomain overrides.
//! @{
bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override;
void DebugDraw() const override;
//! @}
};
}