/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace Multiplayer { class FullOwnershipEntityDomain : public IEntityDomain { public: FullOwnershipEntityDomain() = default; FullOwnershipEntityDomain(const FullOwnershipEntityDomain& rhs) = default; //! IEntityDomain overrides. //! @{ bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override; void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override; void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override; void DebugDraw() const override; //! @} }; }