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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemCompo...

53 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#ifdef IMGUI_ENABLED
# include <imgui/imgui.h>
# include <ImGuiBus.h>
#endif
namespace Multiplayer
{
class MultiplayerDebugSystemComponent final
: public AZ::Component
#ifdef IMGUI_ENABLED
, public ImGui::ImGuiUpdateListenerBus::Handler
#endif
{
public:
AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile);
~MultiplayerDebugSystemComponent() override = default;
//! AZ::Component overrides
//! @{
void Activate() override;
void Deactivate() override;
//! @}
#ifdef IMGUI_ENABLED
//! ImGui::ImGuiUpdateListenerBus overrides
//! @{
void OnImGuiMainMenuUpdate() override;
void OnImGuiUpdate() override;
//! @}
#endif
private:
bool m_displayNetworkingStats = false;
bool m_displayMultiplayerStats = false;
};
}