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o3de/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h

49 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/ConnectionData/IConnectionData.h>
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
namespace Multiplayer
{
class ClientToServerConnectionData final
: public IConnectionData
{
public:
ClientToServerConnectionData
(
AzNetworking::IConnection* connection,
AzNetworking::IConnectionListener& connectionListener,
const AZStd::string& providerTicket = ""
);
~ClientToServerConnectionData() override;
//! IConnectionData interface
//! @{
ConnectionDataType GetConnectionDataType() const override;
AzNetworking::IConnection* GetConnection() const override;
EntityReplicationManager& GetReplicationManager() override;
void Update(AZ::TimeMs hostTimeMs) override;
bool CanSendUpdates() const override;
void SetCanSendUpdates(bool canSendUpdates) override;
//! @}
const AZStd::string& GetProviderTicket() const;
void SetProviderTicket(const AZStd::string&);
private:
EntityReplicationManager m_entityReplicationManager;
AZStd::string m_providerTicket;
AzNetworking::IConnection* m_connection = nullptr;
bool m_canSendUpdates = true;
};
}
#include <Source/ConnectionData/ClientToServerConnectionData.inl>