/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace Multiplayer { class ClientToServerConnectionData final : public IConnectionData { public: ClientToServerConnectionData ( AzNetworking::IConnection* connection, AzNetworking::IConnectionListener& connectionListener, const AZStd::string& providerTicket = "" ); ~ClientToServerConnectionData() override; //! IConnectionData interface //! @{ ConnectionDataType GetConnectionDataType() const override; AzNetworking::IConnection* GetConnection() const override; EntityReplicationManager& GetReplicationManager() override; void Update(AZ::TimeMs hostTimeMs) override; bool CanSendUpdates() const override; void SetCanSendUpdates(bool canSendUpdates) override; //! @} const AZStd::string& GetProviderTicket() const; void SetProviderTicket(const AZStd::string&); private: EntityReplicationManager m_entityReplicationManager; AZStd::string m_providerTicket; AzNetworking::IConnection* m_connection = nullptr; bool m_canSendUpdates = true; }; } #include