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o3de/Gems/PhysX/Code/Editor/Source/Configuration/PhysXEditorSettingsRegistry...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/IO/Path/Path.h>
#include <Configuration/PhysXSettingsRegistryManager.h>
namespace PhysX
{
//! Handles loading and saving the settings registry
class PhysXEditorSettingsRegistryManager : public PhysXSettingsRegistryManager
{
public:
PhysXEditorSettingsRegistryManager();
// PhysXSystemSettingsRegistry ...
void SaveSystemConfiguration(const PhysXSystemConfiguration& config, const OnPhysXConfigSaveComplete& saveCallback) const override;
void SaveDefaultSceneConfiguration(const AzPhysics::SceneConfiguration& config, const OnDefaultSceneConfigSaveComplete& saveCallback) const override;
void SaveDebugConfiguration(const Debug::DebugConfiguration& config, const OnPhysXDebugConfigSaveComplete& saveCallback) const override;
private:
AZ::IO::FixedMaxPath m_physXConfigurationFilePath = "Registry/physxsystemconfiguration.setreg";
AZ::IO::FixedMaxPath m_defaultSceneConfigFilePath = "Registry/physxdefaultsceneconfiguration.setreg";
AZ::IO::FixedMaxPath m_debugConfigurationFilePath = "Registry/physxdebugconfiguration.setreg";
bool m_initialized = false;
};
}