/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace PhysX { //! Handles loading and saving the settings registry class PhysXEditorSettingsRegistryManager : public PhysXSettingsRegistryManager { public: PhysXEditorSettingsRegistryManager(); // PhysXSystemSettingsRegistry ... void SaveSystemConfiguration(const PhysXSystemConfiguration& config, const OnPhysXConfigSaveComplete& saveCallback) const override; void SaveDefaultSceneConfiguration(const AzPhysics::SceneConfiguration& config, const OnDefaultSceneConfigSaveComplete& saveCallback) const override; void SaveDebugConfiguration(const Debug::DebugConfiguration& config, const OnPhysXDebugConfigSaveComplete& saveCallback) const override; private: AZ::IO::FixedMaxPath m_physXConfigurationFilePath = "Registry/physxsystemconfiguration.setreg"; AZ::IO::FixedMaxPath m_defaultSceneConfigFilePath = "Registry/physxdefaultsceneconfiguration.setreg"; AZ::IO::FixedMaxPath m_debugConfigurationFilePath = "Registry/physxdebugconfiguration.setreg"; bool m_initialized = false; }; }