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o3de/Gems/PhysX/Code/Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.cpp

28 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h>
namespace PhysX::JointsComponentModeCommon
{
const AZStd::string_view ParamaterNames::TwistLimits = "Twist Limits";
const AZStd::string_view ParamaterNames::Damping = "Damping";
const AZStd::string_view ParamaterNames::MaxForce = "Maximum Force";
const AZStd::string_view ParamaterNames::MaxTorque = "Maximum Torque";
const AZStd::string_view ParamaterNames::Position = "Position";
const AZStd::string_view ParamaterNames::Rotation = "Rotation";
const AZStd::string_view ParamaterNames::SnapPosition = "Snap Position";
const AZStd::string_view ParamaterNames::SnapRotation = "Snap Rotation";
const AZStd::string_view ParamaterNames::Stiffness = "Stiffness";
const AZStd::string_view ParamaterNames::SwingLimit = "Swing Limits";
const AZStd::string_view ParamaterNames::Transform = "Transform";
const AZStd::string_view ParamaterNames::ComponentMode = "Component Mode";
const AZStd::string_view ParamaterNames::LeadEntity = "Lead Entity";
} // namespace PhysX::JointsComponentModeCommon