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o3de/Gems/Multiplayer/Code/Source/EntityDomains/FullOwnershipEntityDomain.cpp

39 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/EntityDomains/FullOwnershipEntityDomain.h>
namespace Multiplayer
{
void FullOwnershipEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb)
{
; // Do nothing, by definition we own everything
}
const AZ::Aabb& FullOwnershipEntityDomain::GetAabb() const
{
static AZ::Aabb nullAabb = AZ::Aabb::CreateNull();
return nullAabb;
}
bool FullOwnershipEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
{
return true;
}
void FullOwnershipEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle)
{
AZ_Assert(false, "FullOwnershipEntityDomain has authoritative control over all entities, something unexpected has happened");
}
void FullOwnershipEntityDomain::DebugDraw() const
{
;
}
}