/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace Multiplayer { void FullOwnershipEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb) { ; // Do nothing, by definition we own everything } const AZ::Aabb& FullOwnershipEntityDomain::GetAabb() const { static AZ::Aabb nullAabb = AZ::Aabb::CreateNull(); return nullAabb; } bool FullOwnershipEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const { return true; } void FullOwnershipEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) { AZ_Assert(false, "FullOwnershipEntityDomain has authoritative control over all entities, something unexpected has happened"); } void FullOwnershipEntityDomain::DebugDraw() const { ; } }