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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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#define CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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#pragma once
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//forward declarations.
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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/** CCharacterTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
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*/
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class CCharacterTrack
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: public TAnimTrack<ICharacterKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CCharacterTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CCharacterTrack, "{3F701860-78BC-451A-B1DD-90F75DB9A7A2}", IAnimTrack);
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CCharacterTrack()
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: m_iAnimationLayer(-1) {}
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//////////////////////////////////////////////////////////////////////////
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// Overrides of IAnimTrack.
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//////////////////////////////////////////////////////////////////////////
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bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
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void GetKeyInfo(int key, const char*& description, float& duration);
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void SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading);
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//! Gets the duration of an animation key. If it's a looped animation,
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//! a special consideration is required to compute the actual duration.
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float GetKeyDuration(int key) const;
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int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
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void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
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virtual AnimValueType GetValueType();
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float GetEndTime() const { return m_timeRange.end; }
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static void Reflect(AZ::ReflectContext* context);
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private:
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int m_iAnimationLayer;
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};
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#endif // CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
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