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o3de/Gems/Maestro/Code/Source/Cinematics/CharacterTrack.h

57 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
#define CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H
#pragma once
//forward declarations.
#include "IMovieSystem.h"
#include "AnimTrack.h"
/** CCharacterTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
*/
class CCharacterTrack
: public TAnimTrack<ICharacterKey>
{
public:
AZ_CLASS_ALLOCATOR(CCharacterTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CCharacterTrack, "{3F701860-78BC-451A-B1DD-90F75DB9A7A2}", IAnimTrack);
CCharacterTrack()
: m_iAnimationLayer(-1) {}
//////////////////////////////////////////////////////////////////////////
// Overrides of IAnimTrack.
//////////////////////////////////////////////////////////////////////////
bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading);
//! Gets the duration of an animation key. If it's a looped animation,
//! a special consideration is required to compute the actual duration.
float GetKeyDuration(int key) const;
int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
virtual AnimValueType GetValueType();
float GetEndTime() const { return m_timeRange.end; }
static void Reflect(AZ::ReflectContext* context);
private:
int m_iAnimationLayer;
};
#endif // CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H