/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H #define CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H #pragma once //forward declarations. #include "IMovieSystem.h" #include "AnimTrack.h" /** CCharacterTrack contains entity keys, when time reach event key, it fires script event or start animation etc... */ class CCharacterTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CCharacterTrack, AZ::SystemAllocator, 0); AZ_RTTI(CCharacterTrack, "{3F701860-78BC-451A-B1DD-90F75DB9A7A2}", IAnimTrack); CCharacterTrack() : m_iAnimationLayer(-1) {} ////////////////////////////////////////////////////////////////////////// // Overrides of IAnimTrack. ////////////////////////////////////////////////////////////////////////// bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks); void GetKeyInfo(int key, const char*& description, float& duration); void SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading); //! Gets the duration of an animation key. If it's a looped animation, //! a special consideration is required to compute the actual duration. float GetKeyDuration(int key) const; int GetAnimationLayerIndex() const { return m_iAnimationLayer; } void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; } virtual AnimValueType GetValueType(); float GetEndTime() const { return m_timeRange.end; } static void Reflect(AZ::ReflectContext* context); private: int m_iAnimationLayer; }; #endif // CRYINCLUDE_CRYMOVIE_CHARACTERTRACK_H