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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EMotionFX/Source/Actor.h>
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#include <EMotionFX/Source/ActorBus.h>
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#include <Tests/SystemComponentFixture.h>
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namespace EMotionFX
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{
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class ActorNotificationTestBus
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: public ActorNotificationBus::Handler
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{
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public:
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ActorNotificationTestBus()
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{
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ActorNotificationBus::Handler::BusConnect();
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}
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~ActorNotificationTestBus()
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{
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ActorNotificationBus::Handler::BusDisconnect();
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}
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MOCK_METHOD1(OnActorCreated, void(Actor*));
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MOCK_METHOD1(OnActorDestroyed, void(Actor*));
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};
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TEST_F(SystemComponentFixture, ActorNotificationBusTest)
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{
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ActorNotificationTestBus testBus;
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EXPECT_CALL(testBus, OnActorCreated(testing::_));
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Actor* actor = aznew Actor("TestActor");
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EXPECT_CALL(testBus, OnActorDestroyed(actor));
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delete actor;
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}
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} // end namespace EMotionFX
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