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o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// script canvas
#include <ScriptCanvas/Core/Nodeable.h>
#include <ScriptCanvas/Core/NodeableNode.h>
#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
#include <StartingPointInput/InputEventNotificationBus.h>
#include <Source/InputHandlerNodeable.generated.h>
namespace StartingPointInput
{
//////////////////////////////////////////////////////////////////////////
/// Input handles raw input from any source and outputs Pressed, Held, and Released input events
class InputHandlerNodeable
: public ScriptCanvas::Nodeable
, protected InputEventNotificationBus::Handler
{
SCRIPTCANVAS_NODE(InputHandlerNodeable)
public:
InputHandlerNodeable() = default;
virtual ~InputHandlerNodeable();
InputHandlerNodeable(const InputHandlerNodeable&) = default;
InputHandlerNodeable& operator=(const InputHandlerNodeable&) = default;
protected:
void OnDeactivate() override;
//////////////////////////////////////////////////////////////////////////
/// InputEventNotificationBus::Handler
void OnPressed(float value) override;
void OnHeld(float value) override;
void OnReleased(float value) override;
};
}