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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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// script canvas
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#include <ScriptCanvas/Core/Nodeable.h>
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#include <ScriptCanvas/Core/NodeableNode.h>
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#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
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#include <StartingPointInput/InputEventNotificationBus.h>
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#include <Source/InputHandlerNodeable.generated.h>
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// Input handles raw input from any source and outputs Pressed, Held, and Released input events
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class InputHandlerNodeable
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: public ScriptCanvas::Nodeable
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, protected InputEventNotificationBus::Handler
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{
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SCRIPTCANVAS_NODE(InputHandlerNodeable)
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public:
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InputHandlerNodeable() = default;
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virtual ~InputHandlerNodeable();
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InputHandlerNodeable(const InputHandlerNodeable&) = default;
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InputHandlerNodeable& operator=(const InputHandlerNodeable&) = default;
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protected:
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void OnDeactivate() override;
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//////////////////////////////////////////////////////////////////////////
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/// InputEventNotificationBus::Handler
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void OnPressed(float value) override;
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void OnHeld(float value) override;
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void OnReleased(float value) override;
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};
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}
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