/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once // script canvas #include #include #include #include #include namespace StartingPointInput { ////////////////////////////////////////////////////////////////////////// /// Input handles raw input from any source and outputs Pressed, Held, and Released input events class InputHandlerNodeable : public ScriptCanvas::Nodeable , protected InputEventNotificationBus::Handler { SCRIPTCANVAS_NODE(InputHandlerNodeable) public: InputHandlerNodeable() = default; virtual ~InputHandlerNodeable(); InputHandlerNodeable(const InputHandlerNodeable&) = default; InputHandlerNodeable& operator=(const InputHandlerNodeable&) = default; protected: void OnDeactivate() override; ////////////////////////////////////////////////////////////////////////// /// InputEventNotificationBus::Handler void OnPressed(float value) override; void OnHeld(float value) override; void OnReleased(float value) override; }; }