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benblack75
29da71e64e
Updated Sponza Model (.ma, .fbx, textures) ( #6080 )
...
* Updated Sponza Model (.ma, .fbx, textures)
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Removed corrupted file
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Revisions to Sponza Scene
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Sponza updates
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Updated Cloth Irradiance Values
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Added Sponza scene to Automated Testing- request from QA
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Clean up removed files
Signed-off-by: Benjamin Black <benblac@amazon.com>
4 years ago
..
Animations
Cleaning motion asset infos ( #2197 )
5 years ago
Assets
fix merge conflict
4 years ago
Config
Hair - Adding the Hair Gem to the automated testing ( #4498 )
4 years ago
DiffuseProbeGrids
Updated Sponza Model (.ma, .fbx, textures) ( #6080 )
4 years ago
Editor/ Scripts
Procedural Prefabs: Add PhysX mesh group support and example ( #6073 )
4 years ago
Fonts
Integrating latest 47acbe8
5 years ago
Gem
Updated Sponza Model (.ma, .fbx, textures) ( #6080 )
4 years ago
Levels
Updated Sponza Model (.ma, .fbx, textures) ( #6080 )
4 years ago
LightingPresets
ATOM-13950 Material Editor: Removing auto select option from lighting and model presets
5 years ago
LuaScripts
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Materials
Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
4 years ago
Objects
Procedural Prefabs: Add example LOD script ( #6057 )
4 years ago
Passes
AutomatedTesting - adding Hair to MainPipeline ( #5200 )
4 years ago
ReflectionProbes
Updated Sponza Model (.ma, .fbx, textures) ( #6080 )
4 years ago
Registry
Make prefab system enabled as default for automated tests ( #5670 )
4 years ago
ScriptCanvas
Fixed Physics SC tests ( #4001 )
4 years ago
ShaderLib
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Slices
Updating test asset for DistanceBetweenFilter tests
5 years ago
TestAssets
updated missing dependency tests to use assets that aren't deprecated ( #5916 )
4 years ago
UI
Integrating latest from github/staging
5 years ago
cmake
Creates a deb package ( #5567 )
4 years ago
libs
Integrating latest 47acbe8
5 years ago
multiple_mesh_one_material
Squashed commit of Procedural Prefab work ( #4481 )
4 years ago
physicssurfaces
Integrating up through commit 90f050496
5 years ago
sounds
Updating to support Wwise SDK 2021.1.1.X ( #686 )
5 years ago
textures
ATOM-16575 clean up image builder presets files ( #4611 )
4 years ago
AssetProcessorGamePlatformConfig.setreg
MaterialEditor BasicTests added to AutomatedTesting for AR ( #3022 )
5 years ago
AutomatedTesting_Dependencies.xml
Archive Component - Rewrite and additional work on Archive and Asset Bundler ( #4332 )
4 years ago
CMakeLists.txt
Creates a deb package ( #5567 )
4 years ago
UtilTest_PhysxConfig_Override.physxconfiguration
Integrating latest 47acbe8
5 years ago
default.blastconfiguration
Reenable Blast Automated tests ( #42 )
5 years ago
game.cfg
Fixed All Physics automated tests ( #129 )
5 years ago
preview.png
Updated Project Manager O3DE Logos with Rotated Squares Version ( #1595 )
5 years ago
project.json
Integrating latest 47acbe8
5 years ago
test1.lua
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
test2.lua
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
test123.scriptcanvas
Integrating latest 47acbe8
5 years ago