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61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <TerrainModule.h>
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#include <Components/TerrainSystemComponent.h>
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#include <Components/TerrainWorldComponent.h>
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#include <Components/TerrainWorldDebuggerComponent.h>
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#include <Components/TerrainWorldRendererComponent.h>
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#include <Components/TerrainHeightGradientListComponent.h>
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#include <Components/TerrainLayerSpawnerComponent.h>
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#include <Components/TerrainSurfaceGradientListComponent.h>
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#include <Components/TerrainSurfaceDataSystemComponent.h>
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#include <Components/TerrainPhysicsColliderComponent.h>
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#include <TerrainRenderer/Components/TerrainSurfaceMaterialsListComponent.h>
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#include <TerrainRenderer/Components/TerrainMacroMaterialComponent.h>
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namespace Terrain
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{
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TerrainModule::TerrainModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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TerrainSurfaceMaterialsListComponent::CreateDescriptor(),
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TerrainSystemComponent::CreateDescriptor(),
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TerrainWorldComponent::CreateDescriptor(),
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TerrainWorldDebuggerComponent::CreateDescriptor(),
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TerrainWorldRendererComponent::CreateDescriptor(),
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TerrainHeightGradientListComponent::CreateDescriptor(),
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TerrainLayerSpawnerComponent::CreateDescriptor(),
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TerrainMacroMaterialComponent::CreateDescriptor(),
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TerrainSurfaceGradientListComponent::CreateDescriptor(),
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TerrainSurfaceDataSystemComponent::CreateDescriptor(),
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TerrainPhysicsColliderComponent::CreateDescriptor()
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});
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}
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AZ::ComponentTypeList TerrainModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<TerrainSystemComponent>(),
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azrtti_typeid<TerrainSurfaceDataSystemComponent>(),
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};
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}
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}
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#if !defined(TERRAIN_EDITOR)
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_Terrain, Terrain::TerrainModule)
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#endif
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