Files
o3de/Gems/PhysX/Code/Source/StaticRigidBodyComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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7.4 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/StaticRigidBodyComponent.h>
#include <Source/RigidBodyStatic.h>
#include <Source/Utils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Utils.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
#include <AzCore/Component/Entity.h>
#include <PhysX/ColliderComponentBus.h>
namespace PhysX
{
// Definitions are put in .cpp so we can have AZStd::unique_ptr<T> member with forward declared T in the header
// This causes AZStd::unique_ptr<T> ctor/dtor to be generated when full type info is available
StaticRigidBodyComponent::StaticRigidBodyComponent() = default;
StaticRigidBodyComponent::~StaticRigidBodyComponent() = default;
StaticRigidBodyComponent::StaticRigidBodyComponent(AzPhysics::SceneHandle sceneHandle)
: m_attachedSceneHandle(sceneHandle)
{
}
void StaticRigidBodyComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<StaticRigidBodyComponent, AZ::Component>()
->Version(1)
;
}
}
void StaticRigidBodyComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("PhysicsWorldBodyService", 0x944da0cc));
provided.push_back(AZ_CRC("PhysXStaticRigidBodyService", 0xaae8973b));
}
void StaticRigidBodyComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
void StaticRigidBodyComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
// There can be only one StaticRigidBodyComponent per entity
incompatible.push_back(AZ_CRC("PhysXStaticRigidBodyService", 0xaae8973b));
// Cannot have both StaticRigidBodyComponent and RigidBodyComponent
incompatible.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
}
void StaticRigidBodyComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
}
void StaticRigidBodyComponent::InitStaticRigidBody()
{
AZ::Transform transform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
AzPhysics::StaticRigidBodyConfiguration configuration;
configuration.m_orientation = transform.GetRotation();
configuration.m_position = transform.GetTranslation();
configuration.m_entityId = GetEntityId();
configuration.m_debugName = GetEntity()->GetName();
AZStd::vector<AZStd::shared_ptr<Physics::Shape>> allshapes;
ColliderComponentRequestBus::EnumerateHandlersId(GetEntityId(), [&allshapes](ColliderComponentRequests* handler)
{
const AZStd::vector<AZStd::shared_ptr<Physics::Shape>>& shapes = handler->GetShapes();
allshapes.insert(allshapes.end(), shapes.begin(), shapes.end());
return true;
});
configuration.m_colliderAndShapeData = allshapes;
if (m_attachedSceneHandle == AzPhysics::InvalidSceneHandle)
{
Physics::DefaultWorldBus::BroadcastResult(m_attachedSceneHandle, &Physics::DefaultWorldRequests::GetDefaultSceneHandle);
}
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
m_staticRigidBodyHandle = sceneInterface->AddSimulatedBody(m_attachedSceneHandle, &configuration);
}
}
void StaticRigidBodyComponent::Activate()
{
AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
InitStaticRigidBody();
AzPhysics::SimulatedBodyComponentRequestsBus::Handler::BusConnect(GetEntityId());
}
void StaticRigidBodyComponent::Deactivate()
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->RemoveSimulatedBody(m_attachedSceneHandle, m_staticRigidBodyHandle);
}
AzPhysics::SimulatedBodyComponentRequestsBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
}
void StaticRigidBodyComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
if (AzPhysics::SimulatedBody* body = GetSimulatedBody())
{
body->SetTransform(world);
}
}
void StaticRigidBodyComponent::EnablePhysics()
{
if (IsPhysicsEnabled())
{
return;
}
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->EnableSimulationOfBody(m_attachedSceneHandle, m_staticRigidBodyHandle);
}
}
void StaticRigidBodyComponent::DisablePhysics()
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->DisableSimulationOfBody(m_attachedSceneHandle, m_staticRigidBodyHandle);
}
}
bool StaticRigidBodyComponent::IsPhysicsEnabled() const
{
if (m_staticRigidBodyHandle != AzPhysics::InvalidSimulatedBodyHandle)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
sceneInterface != nullptr &&
sceneInterface->IsEnabled(m_attachedSceneHandle))//check if the scene is enabled
{
if (AzPhysics::SimulatedBody* body = sceneInterface->GetSimulatedBodyFromHandle(m_attachedSceneHandle, m_staticRigidBodyHandle))
{
return body->m_simulating;
}
}
}
return false;
}
AZ::Aabb StaticRigidBodyComponent::GetAabb() const
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
if (AzPhysics::SimulatedBody* body = sceneInterface->GetSimulatedBodyFromHandle(m_attachedSceneHandle, m_staticRigidBodyHandle))
{
return body->GetAabb();
}
}
return AZ::Aabb::CreateNull();
}
AzPhysics::SimulatedBodyHandle StaticRigidBodyComponent::GetSimulatedBodyHandle() const
{
return m_staticRigidBodyHandle;
}
AzPhysics::SimulatedBody* StaticRigidBodyComponent::GetSimulatedBody()
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
return sceneInterface->GetSimulatedBodyFromHandle(m_attachedSceneHandle, m_staticRigidBodyHandle);
}
return nullptr;
}
AzPhysics::SceneQueryHit StaticRigidBodyComponent::RayCast(const AzPhysics::RayCastRequest& request)
{
if (auto* body = azdynamic_cast<PhysX::StaticRigidBody*>(GetSimulatedBody()))
{
return body->RayCast(request);
}
return AzPhysics::SceneQueryHit();
}
} // namespace PhysX