Files
o3de/Gems/PhysX/Code/Source/EditorComponentDescriptors.cpp
T
John Jones-Steele 3d67be162c Terrain Physics Heightfield support
* New Heightfield Components

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Remove tabs accidently added

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed overly complicated scaling math.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Heightfield CreatePxGeometryFromConfig into its own function

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 10:19:36 -05:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/EditorComponentDescriptors.h>
#include <Source/EditorBallJointComponent.h>
#include <Source/EditorColliderComponent.h>
#include <Source/EditorFixedJointComponent.h>
#include <Source/EditorForceRegionComponent.h>
#include <Source/EditorHeightfieldColliderComponent.h>
#include <Source/EditorHingeJointComponent.h>
#include <Source/EditorJointComponent.h>
#include <Source/EditorRigidBodyComponent.h>
#include <Source/EditorShapeColliderComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
#include <Source/Pipeline/MeshBehavior.h>
#include <Source/Pipeline/MeshExporter.h>
#include <Editor/Source/Components/EditorSystemComponent.h>
namespace PhysX
{
AZStd::list<AZ::ComponentDescriptor*> GetEditorDescriptors()
{
AZStd::list<AZ::ComponentDescriptor*> descriptors =
{
EditorBallJointComponent::CreateDescriptor(),
EditorCharacterControllerComponent::CreateDescriptor(),
EditorCharacterGameplayComponent::CreateDescriptor(),
EditorColliderComponent::CreateDescriptor(),
EditorFixedJointComponent::CreateDescriptor(),
EditorForceRegionComponent::CreateDescriptor(),
EditorHeightfieldColliderComponent::CreateDescriptor(),
EditorHingeJointComponent::CreateDescriptor(),
EditorJointComponent::CreateDescriptor(),
EditorRigidBodyComponent::CreateDescriptor(),
EditorShapeColliderComponent::CreateDescriptor(),
EditorSystemComponent::CreateDescriptor(),
Pipeline::MeshBehavior::CreateDescriptor(),
Pipeline::MeshExporter::CreateDescriptor()
};
return descriptors;
}
} // namespace PhysX