Files
o3de/Gems/PhysX/Code/Source/DefaultWorldComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <DefaultWorldComponent.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
namespace PhysX
{
DefaultWorldComponent::DefaultWorldComponent()
: m_onDefaultSceneConfigChangedHandler(
[this](const AzPhysics::SceneConfiguration* config)
{
if (config != nullptr)
{
UpdateDefaultConfiguration(*config);
}
})
{
}
void DefaultWorldComponent::Activate()
{
AzFramework::GameEntityContextEventBus::Handler::BusConnect();
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RegisterOnDefaultSceneConfigurationChangedEventHandler(m_onDefaultSceneConfigChangedHandler);
}
}
void DefaultWorldComponent::Deactivate()
{
AzFramework::GameEntityContextEventBus::Handler::BusDisconnect();
Physics::DefaultWorldBus::Handler::BusDisconnect();
m_onDefaultSceneConfigChangedHandler.Disconnect();
}
AzPhysics::SceneHandle DefaultWorldComponent::GetDefaultSceneHandle() const
{
return m_sceneHandle;
}
void DefaultWorldComponent::OnPreGameEntitiesStarted()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AzPhysics::SceneConfiguration sceneConfig = physicsSystem->GetDefaultSceneConfiguration();
sceneConfig.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
m_sceneHandle = physicsSystem->AddScene(sceneConfig);
if (m_sceneHandle != AzPhysics::InvalidSceneHandle)
{
Physics::DefaultWorldBus::Handler::BusConnect();
}
}
}
void DefaultWorldComponent::OnGameEntitiesReset()
{
Physics::DefaultWorldBus::Handler::BusDisconnect();
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RemoveScene(m_sceneHandle);
m_onDefaultSceneConfigChangedHandler.Disconnect();
}
m_sceneHandle = AzPhysics::InvalidSceneHandle;
}
void DefaultWorldComponent::UpdateDefaultConfiguration(const AzPhysics::SceneConfiguration& config)
{
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
if (physicsSystem == nullptr)
{
return;
}
auto* scene = physicsSystem->GetScene(m_sceneHandle);
if (scene == nullptr)
{
return;
}
const AzPhysics::SceneConfiguration& currentConfig = scene->GetConfiguration();
if (currentConfig != config)
{
scene->UpdateConfiguration(config);
}
}
} // namespace PhysX