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o3de/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignment.cpp

72 lines
3.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Feature/Material/MaterialAssignment.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace Render
{
void MaterialAssignment::Reflect(ReflectContext* context)
{
MaterialAssignmentId::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->RegisterGenericType<MaterialAssignmentMap>();
serializeContext->RegisterGenericType<MaterialPropertyOverrideMap>();
serializeContext->Class<MaterialAssignment>()
->Version(1)
->Field("MaterialAsset", &MaterialAssignment::m_materialAsset)
->Field("PropertyOverrides", &MaterialAssignment::m_propertyOverrides)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<MaterialAssignment>("MaterialAssignment")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const MaterialAssignment&>()
->Constructor<const AZ::Data::AssetId&>()
->Constructor<const Data::Asset<RPI::MaterialAsset>&>()
->Constructor<const Data::Asset<RPI::MaterialAsset>&, const Data::Instance<RPI::Material>&>()
->Method("ToString", &MaterialAssignment::ToString)
->Property("materialAsset", BehaviorValueProperty(&MaterialAssignment::m_materialAsset))
->Property("propertyOverrides", BehaviorValueProperty(&MaterialAssignment::m_propertyOverrides))
;
behaviorContext->ConstantProperty("DefaultMaterialAssignment", BehaviorConstant(DefaultMaterialAssignment))
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render");
behaviorContext->ConstantProperty("DefaultMaterialAssignmentId", BehaviorConstant(DefaultMaterialAssignmentId))
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render");
behaviorContext->ConstantProperty("DefaultMaterialAssignmentMap", BehaviorConstant(DefaultMaterialAssignmentMap))
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render");
}
}
} // namespace Render
} // namespace AZ