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o3de/Gems/Multiplayer/Code/Source/Components
kberg-amzn a6e7a81b79 More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
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LocalPredictionPlayerInputComponent.cpp More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerComponentRegistry.cpp Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NetBindComponent.cpp Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 4 years ago
NetworkCharacterComponent.cpp merging latest dev 4 years ago
NetworkHierarchyChildComponent.cpp Minor refactor to address CR 4 years ago
NetworkHierarchyRootComponent.cpp Cleanup 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkTransformComponent.cpp Added unittest for an activation test 4 years ago