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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include "TextureAtlasSystemComponent.h"
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#ifdef TEXTUREATLAS_EDITOR
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#include "Editor/AtlasBuilderComponent.h"
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#endif
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#include <IGem.h>
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namespace TextureAtlasNamespace
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{
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class TextureAtlasModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(TextureAtlasModule, "{D3997F41-8117-4E0F-9BFE-937C4AE7E71F}", CryHooksModule);
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AZ_CLASS_ALLOCATOR(TextureAtlasModule, AZ::SystemAllocator, 0);
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TextureAtlasModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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TextureAtlasSystemComponent::CreateDescriptor(),
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#ifdef TEXTUREATLAS_EDITOR
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TextureAtlasBuilder::AtlasBuilderComponent::CreateDescriptor(), //builder component for texture atlas
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#endif
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<TextureAtlasSystemComponent>(),
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_TextureAtlas, TextureAtlasNamespace::TextureAtlasModule)
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