/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include "TextureAtlasSystemComponent.h" #ifdef TEXTUREATLAS_EDITOR #include "Editor/AtlasBuilderComponent.h" #endif #include namespace TextureAtlasNamespace { class TextureAtlasModule : public CryHooksModule { public: AZ_RTTI(TextureAtlasModule, "{D3997F41-8117-4E0F-9BFE-937C4AE7E71F}", CryHooksModule); AZ_CLASS_ALLOCATOR(TextureAtlasModule, AZ::SystemAllocator, 0); TextureAtlasModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { TextureAtlasSystemComponent::CreateDescriptor(), #ifdef TEXTUREATLAS_EDITOR TextureAtlasBuilder::AtlasBuilderComponent::CreateDescriptor(), //builder component for texture atlas #endif }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_TextureAtlas, TextureAtlasNamespace::TextureAtlasModule)