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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshStatsSerializer.h
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
namespace AZ
{
namespace Render
{
// Custom JSON serializer for Mesh Stats
// Mesh stats should not be serialized with EditorMeshComponent, because they are calculated based on active model,
// so the serializer simply provides empty load/store functions
class JsonEditorMeshStatsSerializer : public BaseJsonSerializer
{
public:
AZ_RTTI(JsonEditorMeshStatsSerializer, "{571290F5-98C9-45AE-BC8C-E40968B5BA6F}", BaseJsonSerializer);
AZ_CLASS_ALLOCATOR_DECL;
JsonSerializationResult::Result Load(
void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
JsonDeserializerContext& context) override;
JsonSerializationResult::Result Store(
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId,
JsonSerializerContext& context) override;
};
} // namespace Render
} // namespace AZ